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Where is Germmany

Posted: Fri Oct 31, 2014 2:24 am
by Eleven Warrior
I was wondering if Germmany has been spotted guys? I am hoping he will convert his DM 3 Assets over to LOG 2.

1 - Breakable Walls would be nice ported over.
2 - Bolder Pit
3 - The exploding barrels, barrels give give you random food.
4 - The spider eggs hatching.
5 - Breakable Cave_in.
6 - Most certainly the sx town set that was used for lotnr.
7 - Village Winter set.
8 - mysblade - you cant take that torch.
9 - All of lekis custom monsters, beholder etc....
10 - sx water fountains

and many more assets the community made for LOG 1. I am trying to do some now, but the references I don't know much about except what I am getting here atm. Ok thxs have a good one ahy :)

EDIT: Here is a few examples that should be changed.

Code: Select all

---------------------------
---- Breakable Cave In ----
---------------------------

cloneObject{
name = "my_destructible_cave_in",
baseObject = "dungeon_cave_in", -- you might want to change this to temple_cave_in or the prison one
brokenModel = "assets/models/env/floor_dirt.fbx", -- if anyone can find a better standard model for this, give me a shout
health = 50, -- adjust this to your needs
evasion = -1000,
hitEffect = "hit_dust",
hitSound = "impact_blade",
onProjectileHit = function()
return false -- projectiles (arrows and such) shouldn't be able to destroy it
end,
onHit = false, -- this is used to negate the "indestructible" property
onDie = function(self)
-- when blockage is destroyed, spawn 1-4 rocks
rocks = math.random(1,4)+1
for i = 1,rocks do
spawn("rock", self.level, self.x, self.y, i%4)
party:shakeCamera(0.8,0.8)
playSound("wall_sliding_lock")
end
end
}

			--- Exploding Objects AND OBJECTS WITH ITEMS ---

------------------------------
----exploding_barrel_block----
------------------------------

cloneObject{
name = "my_exploding_barrel_block",
baseObject = "barrel_crate_block",
onDie = function(self)
for i = -1, 1 do
for j = -1, 1 do
spawn("fireburst", self.level, self.x + i, self.y + j, 0)
end
end
end
}
----------------------------
---Exploding Spider Eggs----
----------------------------

cloneObject{
name = "my_spider_eggs_hatching",
baseObject = "spider_eggs",
onDie = function(self)
for i = -1, 1 do
for j = -1, 1 do
spawn("poison_cloud", self.level, self.x + i, self.y + j, 0)
end
end
end,
}

Re: Where is Germmany

Posted: Fri Oct 31, 2014 9:51 am
by Doridion
+1 for Germanny back ! His DM is really wonderfull AND useful

Re: Where is Germmany

Posted: Fri Oct 31, 2014 4:49 pm
by Ixnatifual
Last I heard from germanny was that he had acquired a 3d printer and created an actual full scale dungeon with his assets. He now roams its halls preying on innocents who've wandered into it.

Re: Where is Germmany

Posted: Fri Oct 31, 2014 6:27 pm
by Eleven Warrior
Germmany if you are out there mate please give us the sign yeha....

Re: Where is Germmany

Posted: Fri Oct 31, 2014 6:31 pm
by Doridion
*Monitor Tables models on GMT1*
....
*Modify X+1*

God ! It shakes !!!! Germany !! Move X+2 to answer again ! :p