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Video Analysis

Posted: Tue Mar 20, 2012 8:26 pm
by ozmiz
Boring day so I was hitting pause on the video to try and get some ideal of the character generation and game mechanics, I thought I would post here my notes in case anyone else was interested. Edit: Also added a couple notes made from screen captures.

As of video post, there are four known Races to select from at Character Generation:
Human - Minotaur - Lizardman - Insectoid

Lizardman:
  • Lizardmen are social outcasts and generally mistrusted due to their caprious and deceitful nature.
    They are superb in tasks requiring stealth and dexterity.
    Dexterity +3, Will Power - 3
    Skillpoints At First Level: 3
Three Known Classes in Grimrock:
Fighter - Mage - Rogue

Skills: (Each Class seems to come with a core set of skills)
Rogue Skills (Able to level each up through 'Skill Points'):
  • Assassination:
    • Description: Knowledge of Stealth and precise deadly attacks
      Lvl Ability:
      • 2 Backstabbing (2x damage when attacking enemy from behind)
        5 Strength +1
        8 Reach Attack (Attack with melee weapons from back row)
    Bows:
    • Description: Improves Accuracy and damage of bows
      Lvl Ability
      • 2 Aim: Attack Power (Bows) +2
        5 Dexterity +1
        10 Quick Shot (25% faster attack rate with bows)
    Daggers:
    Dodge:
    Throwing Weapons:
    Unarmed Combat:
Fighter Skills (what appears to be starting skill set)
  • Axes:
    Daggers:
    Dodge:
    Maces:
    Swords:
    Unarmed Combat:
Mage Skills (Not sure if selected or default set)
  • Fire Magic
    Ice Magic
    Poison Magic
Magic Spells:
Poison Cloud
  • Required Skill: Poison Magic 2
Fireball
  • Required Skill: Fire Magic 4
Talents:
Skilled
Light Armor Proficiency (appears this may be a Free Talent for a fighter on character generation

Attributes: (raise each through a point buy system)
Strength
Dexterity
Vitality
Willpower

Stats/Resistance/Encumbrance:
Attack Power
Accuracy
Protection
Evasion

Resist Fire
Resist Cold
Resist Poison
Resist Shock

Max Load (kg)

Through observation, one or more of the above are raised by increasing an attribute; for example raising Dexterity raised Accuracy, Evasion, Resist Fire and Resist Shock).
Also certain traits can raise these along with wearing items, such as Armor, that can raise Protection for example.

Traits:
Grimrock allows you to select one or more Traits that either raise an attribute, or bestows a resistance, or etc. Unknown how many more traits exist.

Aggressive:
Agile:
  • Your reflexes are exceptional
    Dexterity +2
Athletic:
Aura:
Cold-Blooded:
Evasive:
Daemon Ancestor:
  • Your Great Grandfather had fiery eyes
    Resist Fire +25
Fist Fighter:
  • You know how to survive tavern brawls
    Attack Power +6 when unarmed
Head Hunter: (Minotaur)
  • Race Minotaur Required
    Attack +3 for each skull carried (I will add here, - EPIC!!)
Healthy:
  • You are exceptionally healthy
    Vitality +2
Natural Armor (Insectoid)
Poison Resistant
Skilled:
Strong Mind:
Tough:

Armor:
Leather Brigandine
  • Protection: 4
    Weight: 11.0kg
    Light Armor: Evasion -5 without Light Armor Proficiency
Leather Pants
  • Protection: 4
    Weight: 2.0kg
Loincloth
  • Protection: 1
    Weight: 0.5kg
Leather Cap
  • Protection: 4
Round Wooden Shield *

Weapons:
Dagger
  • Skill: Daggers
    Attack Power: 7
    Accuracy: 5
    Speed: 20
    Weight: 0.8kg
Torch
  • Fuel Remaining: 600
    Attack Power: 5
    Off-Hand Item
Shaman Staff
Shuriken *
Bow *
Throwing Knife *
Spiked Battle Flail *
Axe *
Long Sword *
Crossbow *

* Observed but official name unknown

Food:
Pitroot Bread
  • Weight: 1.0kg
    Consumable
Alchemy Related:
Mortar and Pestle
  • Weight 1.0kg
Tar Bead
  • Tar Bead is a rare herb that grows in swamps and other moisty(sic) areas. It is known for its healing properties.
    Weight: 0.1kg each
    Stackable
Flask (empty)
  • Weight: 0.2kg
Healing Potion
  • Weight 0.6kg
    Off-hand item
    Consumable
    (Recipe: Combine Empty Flask with Tar Bead in Mortar and Pestle)
Note: I have kept editing if I notice something I missed in a pic or etc; if I missed something let me know please!

Re: Video Analysis

Posted: Tue Mar 20, 2012 9:14 pm
by juho
Well done! :D

Re: Video Analysis

Posted: Tue Mar 20, 2012 9:56 pm
by Darklord
Wow thanks for that lot! :P

Daniel.

Re: Video Analysis

Posted: Wed Mar 21, 2012 8:47 am
by Torst
Many thx for that.

Btw, anyone knows how long LoG could be ?

Re: Video Analysis

Posted: Wed Mar 21, 2012 10:06 am
by Mameluk
Torst wrote:Many thx for that.

Btw, anyone knows how long LoG could be ?
There's a thread about playtime over here.

In which Juho says:
juho wrote:About 10+ hours depending on how dungeon crawler veteran you are. But to find all the secrets and hidden stuff prepare to spend long time in the dungeons.