[Solved] A scripting question (from a less than noob)
Posted: Sat Nov 01, 2014 12:45 am
Ok, i have built a forest level the connects to a dungeon and then back to the forest. This is what i am trying to do.
Halfway through the dungeon, i want to trigger an event that deletes the current sky in the forest (cemetery_sky; no fog) and replaces it with a different one (forest_sky). Hopefully it will create the illusion of time passing (outside of the regular day/night cycle)
I have set up a pressure plate in the dungeon that is hidden and can only be activated by the party, and it is in a location that the party MUST pass through in order to progress.
The problem i am having is writing a script that deletes the current sky. A spawner should be able to create the new sky (also activated by the pad), but i can't really test that theory until i figure out how to delete the old sky.
Any help would be greatly appreciated
N.B. I did try and have a read through the Scripting Reference (work in progress) posted by petri, but it literally means nothing to me.
Halfway through the dungeon, i want to trigger an event that deletes the current sky in the forest (cemetery_sky; no fog) and replaces it with a different one (forest_sky). Hopefully it will create the illusion of time passing (outside of the regular day/night cycle)
I have set up a pressure plate in the dungeon that is hidden and can only be activated by the party, and it is in a location that the party MUST pass through in order to progress.
The problem i am having is writing a script that deletes the current sky. A spawner should be able to create the new sky (also activated by the pad), but i can't really test that theory until i figure out how to delete the old sky.
Any help would be greatly appreciated
N.B. I did try and have a read through the Scripting Reference (work in progress) posted by petri, but it literally means nothing to me.