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How to use the asset pack?

Posted: Sat Nov 01, 2014 2:13 pm
by OGDA
Hello,

I've downloaded the asset pack from
http://www.grimrock.net/modding_log1/asset-pack/
and have some questions about it:

1. Is it possible to use this in the editor of Grimrock 2?
2. Where do I put the folders from the pack (animations / models / etc.) so that they show up in the editor?
3. If I only want to use some models from the pack in my Grimrock 2 mod, is there scripting required or do the models just pop up in the asset browser?

Kind regards,
Joerg

Re: How to use the asset pack?

Posted: Sat Nov 01, 2014 2:56 pm
by NutJob
I found the LoG1 asset pack valuable to understand what components were/are part of an object. The hierarchy will be mostly wrong though.

Take a look at the class components and take educated guesses where your field/values go, basically

Re: How to use the asset pack?

Posted: Sat Nov 01, 2014 3:09 pm
by OGDA
That seems to make the import of animated components / components with logics possible?

What I wanted to do was for example just place a table or other static meshes from Grimrock 1 into Grimrock 2.
Is there an easy way for this?

Kind regards,
Joerg

Re: How to use the asset pack?

Posted: Sat Nov 01, 2014 3:16 pm
by Doridion
Actually ? Converting it manually ...