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Posted: Sat Nov 01, 2014 7:10 pm
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I do as I "setup" rooms (especially if there's a puzzle, traps, scripted events) then, yes, they just go into a table for easy access, but this is for long distance calls (per-say ~laughs~) or as required (such as several puzzles linked as one larger puzzle), or there's just need to kill something specific without manually hardcoding it all in.Jgwman wrote:It seems easier to just store your objects in an array when you create them, and destroy them when you need to, but maybe I don't understand your use for this.