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Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 5:47 am
by MasterworkStone
I'd love to see flooded dungeon with ankle and knee deep water that makes a sloshing sound when the player or enemies move through it.

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 6:21 am
by Jackard
I remember someone modded a flooded dungeon for the first game?

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 8:39 am
by Skuggasveinn
Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
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Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 8:50 am
by sps999
Would it be possible to do something with the Ocean by stripping the sand layer from the bottom and keeping just the water part? Not sure how it would interact to dungeon without a heightmap but it might be a way to have sinkable water as well, but this is currently how I have outdoor areas set up for knee deep water.

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 8:52 am
by Drakkan
I desperately need some water tricks as well Skugg, please make some videos ! For example I am still unable to set water surface in another height than just -1 :/

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 10:07 am
by Aisuu
I need this too. So any "how to" would by appreciated ;)

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 3:18 pm
by MasterworkStone
Skuggasveinn wrote:
Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
SpoilerShow
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That's awesome! I'm really looking forward to whatever you do with it, and perhaps I could use the assets to do simillar things.

I have a question, how well does it work with actual water? Have you made it connect seamlessly? Like, can you create a pit under the ankle deep water that you can fall into?

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 5:52 pm
by nichg
Instead of adjusting the water surface, could you move the entire level vertically by a fraction of a tile?

Re: Ankle and knee deep water mods?

Posted: Tue Nov 04, 2014 6:14 pm
by Jackard
Skuggasveinn wrote:
Jackard wrote:I remember someone modded a flooded dungeon for the first game?
That was me, I've already started on the same mod for LoG2, it's working-ish :D
To say it's a hack is an understatement, but so was flooded dungeon for LoG1, limitations are that you can't have water that sinks the party on the same level as the ankle deep water.
It uses a new model for the waterplane that has the water shader applied to it, so it's not a heightmap trick.
SpoilerShow
Image
Looking forward to it! Is your water object levelwide or tile by tile?

Re: Ankle and knee deep water mods?

Posted: Sat Nov 15, 2014 12:06 pm
by THOM
Any news about that toppic?