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Transitions between tilesets.

Posted: Wed Nov 05, 2014 11:25 pm
by GoldenShadowGS
I have figured out how to do a pretty seamless transition between the dungeon and mine tilesets. The trick is to use a void tile to clear the area of excess walls and use wall, floor and ceiling entities to build the area.
http://cloud-4.steampowered.com/ugc/538 ... EC7A59494/
You can even do multi level transitions. Here is an example from a 2 tile high cave to a 1 tile high dungeon
http://cloud-4.steampowered.com/ugc/538 ... 2D587B4CB/

Re: Transitions between tilesets.

Posted: Wed Nov 05, 2014 11:33 pm
by MrChoke
Which things do you define in the editor and which things do you do via script?

Re: Transitions between tilesets.

Posted: Wed Nov 05, 2014 11:36 pm
by GoldenShadowGS
I did what you see in the screenshots entirely in the editor without any scripting.

Re: Transitions between tilesets.

Posted: Wed Nov 05, 2014 11:45 pm
by MrChoke
GoldenShadowGS wrote:I did what you see in the screenshots entirely in the editor without any scripting.
OK. I guess I am confused then. A square can only have one tile in it so first you lay a void tile in a square, then you lay another tile and this new tile behaves differently by the fact that you had placed a void tile there first?

Re: Transitions between tilesets.

Posted: Wed Nov 05, 2014 11:58 pm
by GoldenShadowGS
The void tile is just a empty blank pitch black floor. Then you add things like mine_floor_01 , mine_ceiling_01 for the floor and ceiling and the correct walls to match up with the other tiles around it.

Re: Transitions between tilesets.

Posted: Thu Nov 06, 2014 12:29 am
by Baddock
This is awesome, thanks for sharing! Any chance you have figured out a good way to transition the Beach and Forest area's? One thing I noticed is that the forest wall and beach walls don't want to go together... Been trying to work around that myself at the moment.

Re: Transitions between tilesets.

Posted: Thu Nov 06, 2014 12:50 am
by NutJob
This is the thread I've been looking for and didn't even know it. Thanks for sharing, will be using this technique.

Re: Transitions between tilesets.

Posted: Mon Nov 24, 2014 2:14 pm
by Faerghail
Strangely, i tried with mine_wall_01_1 and i obtain a weird thing but with castle_wall_01_3 it works perfectly. Any idea ?

Re: Transitions between tilesets.

Posted: Mon Nov 24, 2014 9:13 pm
by QuintinStone
Faerghail wrote:Strangely, i tried with mine_wall_01_1 and i obtain a weird thing but with castle_wall_01_3 it works perfectly. Any idea ?
Because mine_wall_01 is a weird thing. It doesn't act like other walls. If you put it on the east edge of a tile, it'll make a wall that extends from the center of the tile to the east to the center of its own tile.

Re: Transitions between tilesets.

Posted: Mon Nov 24, 2014 9:18 pm
by Faerghail
What tile must i use to make mine wall like the example of the first post ?