The back alchemist/missile was throwing rocks with a sling (one recovered from groudn and thrown twice). After he finished rocks I gave him the dagger and performed special attacks from the backrow by throwing the dagger. The minotaur in front fought with an exhausted torch, the other front fighter with the leech dagger found in the beach goldkey room and the mage with fire burst.
The two bugs:
1) The minotaur was still able to set foes on fire with the torch, even if it is exhausted.
2) It crashed when trying to pick up ammo after the fight, probably because the alchemist used both sling+rocks and the dagger.
Crash log:
SpoilerShow
=== System Info ===
Game Version: 2.1.15
Computer name: LI-124
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 8073 MB
Free Mem: 5716 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics 3000
State flags: 00000005
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics 3000
State flags: 08000000
Device name: \\.\DISPLAY3
Device string: NVIDIA NVS 4200M
State flags: 00000000
Device name: \\.\DISPLAY4
Device string: NVIDIA NVS 4200M
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1600 x 900
Display Mode: fullscreen (1)
Vertical Sync: disabled (1)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: low (1)
Rendering Quality: low (1)
Difficulty: normal
Oldschool Mode: false
Loading save game C:\Users\marco.mastropaolo\Documents/Almost Human/Legend of Grimrock 2/quicksave.sav
Loading main campaign dungeon
Game loaded
=== Software Failure ===
[string "Champion.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Champion.lua"]: in function 'autoPickUp'
[string "Party.lua"]: in function 'pickUpAmmo'
[string "Party.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "GameObject.lua"]: in function 'setWorldPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Game Version: 2.1.15
Computer name: LI-124
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 8073 MB
Free Mem: 5716 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: Intel(R) HD Graphics 3000
State flags: 00000005
Device name: \\.\DISPLAY2
Device string: Intel(R) HD Graphics 3000
State flags: 08000000
Device name: \\.\DISPLAY3
Device string: NVIDIA NVS 4200M
State flags: 00000000
Device name: \\.\DISPLAY4
Device string: NVIDIA NVS 4200M
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1600 x 900
Display Mode: fullscreen (1)
Vertical Sync: disabled (1)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: low (1)
Rendering Quality: low (1)
Difficulty: normal
Oldschool Mode: false
Loading save game C:\Users\marco.mastropaolo\Documents/Almost Human/Legend of Grimrock 2/quicksave.sav
Loading main campaign dungeon
Game loaded
=== Software Failure ===
[string "Champion.lua"]:0: attempt to index field 'map' (a nil value)
stack traceback:
[string "Champion.lua"]: in function 'autoPickUp'
[string "Party.lua"]: in function 'pickUpAmmo'
[string "Party.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "GameObject.lua"]: in function 'setWorldPosition'
[string "Party.lua"]: in function 'update'
[string "Party.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk