Asset extractor
Posted: Mon Nov 10, 2014 7:36 pm
I've written an app in C# that extracts assets from the grimrock2.dat file. Right now it only pulls out textures into DDS files, and doesn't even know what to name them.
Question #1: Is it kosher to post a link to the source/binaries on the forum when the app is done? If posting that kind of thing is frowned upon here by AH, I will not do so.
Question #2: How do I figure out how to link the textures to names?
Question #1: Is it kosher to post a link to the source/binaries on the forum when the app is done? If posting that kind of thing is frowned upon here by AH, I will not do so.
Question #2: How do I figure out how to link the textures to names?