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Collisions

Posted: Tue Nov 11, 2014 4:37 pm
by Prozail
Has anyone figured out how to get collisions on an object without inheriting from base_door or base_secret_door?

I can add an ObstacleComponent but then the whole tile is blocked, which is not what i want. And if i declare it as a door i get warnings for a missing gate-node (logical, since a door expects it).
So, what trait or tag makes the doors collidable? or is that hardcoded in the engine??
Maybe a dev can bring some insight?

Re: Collisions

Posted: Tue Nov 11, 2014 5:59 pm
by petri
Door component is the thing.

Re: Collisions

Posted: Tue Nov 11, 2014 6:31 pm
by Prozail
ty for the reply! Then i can stop looking ;)