http://imgur.com/YuTCoVl
Code: Select all
function startmagmacontdown()
magma_countdown.bossfight:addMonster(magma_golem_1.monster)
magma_countdown.bossfight:activate()
timer_22.timer:start()
end
timecount = 1
function shakeitbaby()
party.party:shakeCamera(0.07,23)
end
function hurtgolem()
if timecount == 1 then
elseif timecount == 2 then
elseif timecount == 3 then
magma_golem_1.monster:setHealth(950)
elseif timecount == 4 then
magma_golem_1.monster:setHealth(900)
elseif timecount == 5 then
magma_golem_1.monster:setHealth(850)
elseif timecount == 6 then
magma_golem_1.monster:setHealth(800)
elseif timecount == 7 then
magma_golem_1.monster:setHealth(750)
elseif timecount == 8 then
magma_golem_1.monster:setHealth(700)
elseif timecount == 9 then
magma_golem_1.monster:setHealth(650)
elseif timecount == 10 then
magma_golem_1.monster:setHealth(600)
elseif timecount == 11 then
magma_golem_1.monster:setHealth(550)
elseif timecount == 12 then
magma_golem_1.monster:setHealth(500)
elseif timecount == 13 then
magma_golem_1.monster:setHealth(450)
elseif timecount == 14 then
magma_golem_1.monster:setHealth(400)
elseif timecount == 15 then
magma_golem_1.monster:setHealth(350)
elseif timecount == 16 then
magma_golem_1.monster:setHealth(300)
elseif timecount == 17 then
magma_golem_1.monster:setHealth(250)
elseif timecount == 18 then
magma_golem_1.monster:setHealth(200)
elseif timecount == 19 then
magma_golem_1.monster:setHealth(150)
elseif timecount == 20 then
magma_golem_1.monster:setHealth(100)
elseif timecount == 21 then
magma_golem_1.monster:setHealth(50)
elseif timecount == 22 then
magma_golem_1.monster:setHealth(0)
elseif timecount == 23 then
magma_golem_1.monster:die();
die = true;
timer_22.timer:stop()
spawn("flame_wave", 1, 11, 16, 1, 0)
spawn("flame_wave", 1, 11, 28, 1, 0)
spawn("flame_wave", 1, 12, 15, 1, 0)
spawn("flame_wave", 1, 12, 17, 1, 0)
spawn("flame_wave", 1, 12, 19, 1, 0)
spawn("flame_wave", 1, 14, 16, 1, 0)
spawn("flame_wave", 1, 14, 18, 1, 0)
spawn("flame_wave", 1, 15, 15, 1, 0)
spawn("flame_wave", 1, 15, 17, 1, 0)
spawn("flame_wave", 1, 15, 19, 1, 0)
spawn("flame_wave", 1, 16, 16, 1, 0)
spawn("flame_wave", 1, 16, 18, 1, 0)
spawn("flame_wave", 1, 17, 17, 1, 0)
timecount = 1
return
end
timecount = timecount + 1
end