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[WIP] Isle of Shalindra [ALPHA TEST 20%]

Posted: Fri Nov 14, 2014 2:39 pm
by Jhaelen
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Hello dear players,

DISCLAIMER : First of all, i'm not a killer in english so I apologize in advance for the mistakes you may notice below :).

I'm currently working on a mod started for Grimrock 1 (never released) and now mostly redone with the Grimrock 2 editor. The main focus of this mod is exploration, riddles and (obviously) fights. For the time being I didn't use custom assets, only scripts and small things.

But as I don't want to release this mod before his total completion, you are not going to find links to download it right now. When it will be finished, I'll throw a link for a Steam Workshop version and a link for a Nexus version here. When the time comes, I would probably need some beta testers to help me balancing fights and all this kind of things.

"GUESSTIMATE" PLANNING
- End of July : all levels will be done - 100% DONE.
- Beginning of August : alpha-test ongoing - Current status : 20% DONE.
- From the end of August to the end of September : beta-test on the way !
- End of September: RELEASE TIME !

IDENTIFIED BETA-TESTERS
- Azel
- marten_1992
- Slayer82
- RMariano

Let cut the crappy stuff for now, below is a (short) description of my mod (you'll see that I could be a screenwriter for movies in Hollywood ;)).

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TEASER & OPENING
https://youtu.be/GEvTMK03k64

STORY
You were exploring some abandonned ruins when you triggered a tricky trap, and you fell unconscious. When you wake up, you were in a dark cell and all your stuff had disappeared.
Now, you have to find a way out of this prison, and more important, you must go back where you belong. But the journey is just beginning...

IMPORTANT (PLEASE READ BEFORE PLAYING)
- Due to game engine limitation and optimisation issues, you MUST play with the textures setting sets on medium. Otherwise, the game will frequently and randomly crash.
- This mod has been designed for a new party. I strongly advise against the Single-Use Crystal : it will make this mod mostly unplayable. Old-School and Ironman are optionnal.
- A wizard (or any character with a high level in Concentration) is mandatory to explore every place, but not to finish the game.
- Moreover, if you want a champion to be able to cast spells, you must rise his Concentration skill at least to 1 during his creation. If you don't, you'll have to search a spellbook on the Isle. Believe me, it's a very uncommon item !

FEATURES
- 20 outdoor areas and 23 inside areas carefully handmade for your pleasure, in an open-world fashion.
- In addition to the main quest, 13 side quests are to complete during your journey on the Isle of Shalindra.
- 14 (textual for now) treasure maps for the serial diggers.
- 12 new spells (Earth mostly, but also other elements).
- New spell casting mechanic : to cast a spell, a champion needs to have on hand a spellbook containing the scroll of the spell he wants to cast.
- All alchemy recipes have been redone to force player to experiment (or to find the recipes), and to balance Alchemy and Earth Magic (see below).
- Finding secrets and resolving riddles gives experience.
- Crates and jars can now loot items sometime.
- In some areas, wilderness life repops over time.
- New stuff added, mostly weapons & armors improved from their basic version.

TIPS
- Magic (and more specifically Earth Magic) is now a valid choice over Alchemy for the survival of your team.
- If at one time you think that you're way too low level for the fights, try to find another place to explore first : like I've said before this mod is mostly open-world.
- Healing Crystals cooldown is now 15 minutes.

CREDITS
- Germmany, Phitt and Elven Warrior for some furnitures.
- Skuggasveinn for his awsome tutorials, his rope ladder and the urban town.
- Jgwman for the Tome of Respec.
- Prozail for the return of the Snail.
- bongobeat for the lava floor and the Lindworm.
- sps999 for the return of the Ice Lizard.
- Blichew for the skeleton of one of my new spell.
- Prozail and sps999 for the underwater trick.
- Grimfan for the two added spells in Earth Magic.
- Leki for the Ghost Woman.
- Daniv (and Prozail for the LOG2 rework) for new props.
- Dylan Thomas for his poem "And Death Shall Have No Dominion" (and now you are thinking WTF ?).
- Funny epitaphs from http://www.webpanda.com/ponder/epitaphs.htm.
- AndakRainor for his "remove out of map projectiles".

MUSIC
- Opening : FKey Music, Creeping Cold (CC BY NB)
- Ending : The Lost World, Epic Souls Factory (CC BY NB)
- In-game : Wonders Below, Antti Martikainen (CC BY NB)
- In-game : Ad Vitam and Evacuation Action, Gregoire Lourme (CC BY NB)
- In-game : The Doll's Death, Lzn02 (CC BY NB)
- In-game : Spooky Theme, Mystified (CC BY NB)
- In-game : Infested Planet, Andrey Avkhimovich (CC BY NB)
- In-game : Eternity, Everlasting Dream (CC BY NB)
- In-game : A Tale For Lancinant Screws, Meczup (CC BY NB)
- In-game : Nonlocality, RoeAudionews (CC BY NB)
- In-game : No Return Pt1, Xalm Retribution (CC BY NB)
- In-game : 89 Epic Action, Music For Your Media (CC BY NB)
- In-game : RISING LEGENDS, Epic Soul Factory (CC BY NB)

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SCREENSHOTS
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Re: [WIP] Isle of Shalindra

Posted: Fri Nov 14, 2014 8:20 pm
by DusnA
Send your wife somewhere for a vacation, and finish it ASAP.. :D Sounds and looks really cool!

Re: [WIP] Isle of Shalindra

Posted: Mon Nov 17, 2014 2:20 pm
by Jhaelen
UPDATE
- New level finished (9/43).
- Thirst system added (with custom GUI for water gauge) : action, movement and time increase thrist for each champion, and conditions like poisoned or diseased don't help. When his water gauge is at 0, a champion suffers some Health and Energy damage. It is possible to drink (and accordingly decreasing thirst) from water flasks, that can be refilled only at fountains because the Isle waters are mostly contaminated.

Re: [WIP] Isle of Shalindra

Posted: Wed Nov 19, 2014 12:00 pm
by Jhaelen
UPDATE
- New level finished (10/43).

Re: [WIP] Isle of Shalindra

Posted: Wed Nov 19, 2014 6:56 pm
by Torst
That looks and sounds brilliant ! I stay tuned ;).

Re: [WIP] Isle of Shalindra

Posted: Sat Mar 07, 2015 9:13 pm
by Jhaelen
UPDATE
After a (long ?) pause, I started again working on my mod, thanks to Skuggasveinn and his amazing Winter Tileset !

- New level finished (11/43).

Re: [WIP] Isle of Shalindra

Posted: Sat Mar 07, 2015 9:14 pm
by Jhaelen
UPDATE
- New level finished (12/43).

Re: [WIP] Isle of Shalindra [CREATION 43%][TESTING 0%]

Posted: Sun Mar 08, 2015 6:45 pm
by Jhaelen
UPDATE
- New level finished (13/43).

Re: [WIP] Isle of Shalindra [CREATION 46%]

Posted: Sun Mar 15, 2015 11:31 am
by Jhaelen
UPDATE
- New levels finished (15/43)
- Temperature system added : your party now has to manage its temperature. Some areas are cold, others are warm, and staying to long in one of these will damage you. Obviously, you have new tools to help you with this new threat : spells and items.

Re: [WIP] Isle of Shalindra [CREATION 40%]

Posted: Sun Mar 15, 2015 2:47 pm
by andyroosta
Très Bien! Bonne chance.