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Dungeon intro / ending screens help pls

Posted: Thu Nov 27, 2014 3:48 pm
by Drakkan
Somebody tried how to make intro / ending clickable screens with text like it was in LOG1 and where to place the scipts ? Just curious.
edit: i have found following, should be somehow connected

GameMode
GameMode.completeGame(filename)
GameMode.fadeIn(color, length)
GameMode.fadeOut(color, length)
GameMode.playStream(name)
GameMode.playVideo(filename)
GameMode.showImage(filename)

Re: Dungeon intro / ending screens

Posted: Fri Nov 28, 2014 12:17 am
by macBos
Must filename in GameMode.completeGame(filename) be the video file? Because if I link that to my custom lua script outro.lua (I suppose that was usable in LoG 1) it throws an exception:

Code: Select all

[string "VideoMode.lua"]:0: Not a valid IVF file: mod_assets/cinematics/outro.lua

Re: Dungeon intro / ending screens

Posted: Mon Dec 01, 2014 4:08 pm
by Drakkan
up, in case somebody from AH will go around... I´d like to make some intro similar to LOG1 screens. any clues ?

Re: Dungeon intro / ending screens help pls

Posted: Mon Dec 01, 2014 11:28 pm
by minmay
You may have to implement it yourself. It's not too hard to make something similar: the One Room Round Robin 2 has a scrolling credits screen (as I'm sure you're aware), so you could look at the source for that.

Re: Dungeon intro / ending screens help pls

Posted: Tue Dec 02, 2014 12:15 am
by Drakkan
minmay wrote:You may have to implement it yourself. It's not too hard to make something similar: the One Room Round Robin 2 has a scrolling credits screen (as I'm sure you're aware), so you could look at the source for that.
well I am ok just with basic screen and text, however what was working in LOG1 (fade in / out picture, text and music) not working in Log2 :/