Position of Socket component
Posted: Tue Dec 02, 2014 6:25 pm
@GameMakers:
Can I ask you about adding :setOffset and :setRotation functions for Socket commponent? Please.
I want to create some object like LOG1 MultiAlcoveManager viewtopic.php?f=14&t=5314&p=58238&hilit ... ger#p58238.
In LOG1 system I spawn for every inserted object new alcove object (this system was very objects messy ).
I was lucky for LOG2 component system, becouse there is possible make different definitions in game. But for socket component it isnt possible.
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I known problems with combination of surface and socked component, but I solved it.
Can I ask you about adding :setOffset and :setRotation functions for Socket commponent? Please.
I want to create some object like LOG1 MultiAlcoveManager viewtopic.php?f=14&t=5314&p=58238&hilit ... ger#p58238.
In LOG1 system I spawn for every inserted object new alcove object (this system was very objects messy ).
I was lucky for LOG2 component system, becouse there is possible make different definitions in game. But for socket component it isnt possible.
---
I known problems with combination of surface and socked component, but I solved it.