Bossfight health bar? and setting automap to unexplored?
Posted: Thu Dec 04, 2014 7:48 am
Two completely unrelated questions.
First off, I'm having trouble getting my boss fight health bars to show up properly if the bosses health is set to less than the default. I'm assuming recomputeTotal() is there to fix this issue, but it doesn't appear to have any effect no matter where I put that function (after addMonster, before activate(), after activate()), the health bar is never filling up fully.
And secondly, has anyone figured out how to set sections of the automap to explored/unexplored? You can manipulate the tile type for the automap with setAutomapTile but I can't seem to find any way to change the explored or unexplored state.
Thanks in advance!
First off, I'm having trouble getting my boss fight health bars to show up properly if the bosses health is set to less than the default. I'm assuming recomputeTotal() is there to fix this issue, but it doesn't appear to have any effect no matter where I put that function (after addMonster, before activate(), after activate()), the health bar is never filling up fully.
And secondly, has anyone figured out how to set sections of the automap to explored/unexplored? You can manipulate the tile type for the automap with setAutomapTile but I can't seem to find any way to change the explored or unexplored state.
Thanks in advance!