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some ceiling
Posted: Tue Dec 09, 2014 10:20 am
by DrVooDoo
When i set ceiling on floor can`t create one more.
Like this. How i can fix it? It`s possible?

Re: some ceiling
Posted: Tue Dec 09, 2014 3:04 pm
by GoldenShadowGS
I'm not sure what you are asking, exactly. Ceilings need to always be 1 elevation higher than floors. If you want a drop off from a higher elevation to a low elevation, the lower elevation's ceiling needs to be higher than the upper elevation's floor too.
Re: some ceiling
Posted: Tue Dec 09, 2014 3:18 pm
by DrVooDoo
i want make more then one seiling at square. When i create ceiling above seiling, one of them vanishes.
It possible to fix?
Re: some ceiling
Posted: Tue Dec 09, 2014 3:30 pm
by THOM
I think its not possible.
If you want a level between Ceiling and ground you have to work with single floor/ceiling tiles.
Re: some ceiling
Posted: Tue Dec 09, 2014 4:56 pm
by Dunkler
What you want to do is difinately possible because i created similar things in my mod.
if you want to have a room above another room you have to
1. Create a normal room with tiles. For example floor 0 and ceiling at 3 (you need at least 0-3 to create 1 height between the 2 rooms)
2. Set your invisible platforms+floors for the upper room at height 2.
3. Set your ceiling for the lower room at height 1.
What will happen now is what you described. The visual ceiling for the upper room will disapear.
To fix this just add another ceiling at height 3 and you are done.
Re: some ceiling
Posted: Tue Dec 09, 2014 8:03 pm
by DrVooDoo
The last ceiling (or downer) is vanishing. I got out of this problem with bridge. But in dungeon tiles looks ridiculously.
Re: some ceiling
Posted: Tue Dec 09, 2014 8:13 pm
by Batty
When you place multiple ceilings on the same tile, they all try to replace one another. You should have one true ceiling (at the top), the rest false (below), make a simple ceiling object:
Code: Select all
defineObject{
name = "ceiling_false",
baseObject = "dungeon_ceiling",
replacesCeiling = false
}
Now you can place as many as you want in the same tile. Not sure if the ceiling variations will still work though...
Re: some ceiling
Posted: Tue Dec 09, 2014 9:07 pm
by DrVooDoo
Thanks, this is what i want. But more one simple question.
How add object? Create srcript_enity? Or something else?
ps i understood as it to make, no more question
Re: some ceiling
Posted: Tue Dec 09, 2014 9:39 pm
by msyblade
Once you add Batty's script to the objects.lua file, it will appear in the editor, just like any other object.
Re: some ceiling
Posted: Wed Jun 17, 2015 2:05 am
by David Ward
Thanks DrVooDoo Batty! I was looking for a solution to this very issue recently - lo and behold, there's a forum post about it, simple and quick. Cheers!