Is this intended, a glitch or a bug?
Posted: Sat Dec 20, 2014 4:31 pm
While working thru the mines with a lone potionless wizard i discovered something interesting regarding poisoned characters and poison immunity.
My wizard's poison resists are usually less then 100 so he's not poison immune. Yet he has the Serpent Bracer with him all the time and equipping it boosts his poison resists beyond 100 for poison immunity. Now in case he gets poisoned and then equips the Serpent Bracer his status "poisoned" naturally does not go away BUT any poison damage normally applied to him by the poison status - noticeable by the usual grunt - is now nullified!
So instead of running for a crystal to cure+heal all he has to do is wait until the poison status clears itself and then remove Serpent Bracer again
My wizard's poison resists are usually less then 100 so he's not poison immune. Yet he has the Serpent Bracer with him all the time and equipping it boosts his poison resists beyond 100 for poison immunity. Now in case he gets poisoned and then equips the Serpent Bracer his status "poisoned" naturally does not go away BUT any poison damage normally applied to him by the poison status - noticeable by the usual grunt - is now nullified!
So instead of running for a crystal to cure+heal all he has to do is wait until the poison status clears itself and then remove Serpent Bracer again
