anybody using dungeon wall grating? what can you use to trigger grating to open?
dungeon wall grating
- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
- Contact:
dungeon wall grating
levers, secret buttons and floor triggers will not open dungeon wall grating
anybody using dungeon wall grating? what can you use to trigger grating to open?
anybody using dungeon wall grating? what can you use to trigger grating to open?
Beleagured Castle LOGII complete
- Skuggasveinn
- Posts: 562
- Joined: Wed Sep 26, 2012 5:28 pm
Re: dungeon wall grating
dungeon_wall_grating is not a door (base object is base_wall_grating), and therefore doesn't respond to open/close
dungeon_door_portcullis is a door and perhaps the alternative you are looking for ?
dungeon_door_portcullis is a door and perhaps the alternative you are looking for ?
- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
- Contact:
Re: dungeon wall grating
dungeon_wall_grating is not a door in LOG2
it was in LOG1
interestingly, the grating OPENS to Z in editor2 as well
(but nothing else)
it was in LOG1
interestingly, the grating OPENS to Z in editor2 as well
Beleagured Castle LOGII complete
Re: dungeon wall grating
You can actually open/close a dungeon wall grating with a script, just not a connector since it doesn't have a ControllerComponent:
However, that is bad practice imo. Just use an actual portcullis door.
Code: Select all
dungeon_wall_grating_1.door:open()Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.