Sx-Town-Set-Update and Pictures
Posted: Fri Jan 09, 2015 3:39 am
SX TOWN SET by: Skuggs.
Connverted by: Me and Batty.
Hi all
The Sx Town Set is coming along really good now.
A huge thank you to Batty for all his help, if it were not for him some..eeerrrrrr most of the objects would have looked a lot different
Batty has done a awesome job on fixing models for LOG2 Editor, did the Normal map textures, guided me through it all and the most important thing that comes to my mind is.....THE SWING DOOR..... Now it works 100 % Yeeeeeeee
. Below is my Drop Box which has a photo slide of pictures, not the best just to give you an idea what you can do with this wonderful set. I used this set in LOG 1 errrr every level lol, with the Sky System it was breath taking guys.
Batty and myself have worked hard on this for the last 2 weeks and now it's starting to look good, like in LOG 1. We are currently fine tuning the set
and trying to get the Draw Tiles right.
Ok what has changed from the first release:
1 - Occluders are now added to the correct objects.
2 - Wall, ceiling, pillar models changed by Batty so there are no gaps in the walls and pillars. New wood pillar old added.
3 - Added mininalSaveStates and other things to objects
4 - Have added some of mysblades objects to this set eg: House(s), cathedral, airship, head stones, additionals walls, 3 beds of different sizes. Will add the rest of the objects in next update.
5 - Secret buttons now work.
6 - I really don't know how to make the Stairs look right I hope Batty might be able to fix them
7 - All textures have been redone, thxs batty.
8 - Have added invisible wall blocker which are placed around the houses to stop player from walking the the walls.
9 - Lanterns and Wall fountain have fx's corrected, still need to finish the window lights.
10 - Drakkan asked for a roof top on the buildings so you cant see through the roof, I tried and failed. He did say that Skuggs might be able to help with this problem and by god I hope he will PLEASE SKUGGS, ill give you a Kudo
well that's about it I think so enjoy the pictures.
https://www.dropbox.com/s/qzd307s2xz5om ... 9.png?dl=0
PS: The final editor version I do will look 100 x better than these pictures
EDIT: Can we get a sticky for LOG 1 Assets Ported over to LOG 2
Please, makes it easier to find them thank you
Connverted by: Me and Batty.
Hi all
A huge thank you to Batty for all his help, if it were not for him some..eeerrrrrr most of the objects would have looked a lot different
Batty and myself have worked hard on this for the last 2 weeks and now it's starting to look good, like in LOG 1. We are currently fine tuning the set
and trying to get the Draw Tiles right.
Ok what has changed from the first release:
1 - Occluders are now added to the correct objects.
2 - Wall, ceiling, pillar models changed by Batty so there are no gaps in the walls and pillars. New wood pillar old added.
3 - Added mininalSaveStates and other things to objects
4 - Have added some of mysblades objects to this set eg: House(s), cathedral, airship, head stones, additionals walls, 3 beds of different sizes. Will add the rest of the objects in next update.
5 - Secret buttons now work.
6 - I really don't know how to make the Stairs look right I hope Batty might be able to fix them
7 - All textures have been redone, thxs batty.
8 - Have added invisible wall blocker which are placed around the houses to stop player from walking the the walls.
9 - Lanterns and Wall fountain have fx's corrected, still need to finish the window lights.
10 - Drakkan asked for a roof top on the buildings so you cant see through the roof, I tried and failed. He did say that Skuggs might be able to help with this problem and by god I hope he will PLEASE SKUGGS, ill give you a Kudo
well that's about it I think so enjoy the pictures.
https://www.dropbox.com/s/qzd307s2xz5om ... 9.png?dl=0
PS: The final editor version I do will look 100 x better than these pictures
EDIT: Can we get a sticky for LOG 1 Assets Ported over to LOG 2
Please, makes it easier to find them thank you