Items flying through solid wall
Posted: Fri Jan 09, 2015 4:26 pm
I noticed that thrown items don't collide with my custom walls (which are free standing double-sided walls, like forest_ruins_wall_01 for example), they fly right through. The strange thing is that I copied the exact definition of forest_ruins_wall_01 from the asset pack and only exchanged the model. Yet items fly through my wall and collide with the forest ruins wall. Forest_ruins_wall doesn't even have a base object, it's a stand-alone definition so there is not much room for mistake.
I could add an additional projectileCollider component, but according to the definition reference walls don't need to have one (and thus the forest_ruins_wall doesn't have one either).
What am I doing wrong (I hope nothing too obvious...)? Or is this a bug?
I could add an additional projectileCollider component, but according to the definition reference walls don't need to have one (and thus the forest_ruins_wall doesn't have one either).
What am I doing wrong (I hope nothing too obvious...)? Or is this a bug?