[Solved] Cannot make a floor object from heightmap materials
Posted: Sat Jan 10, 2015 4:53 pm
This seemed simple to me but it didn't work. We only have a portion of the heightmap-based tiles as spawnable objects. "forest_ground_01" for example. That is the same as the "forest_ground" tile. But take a tile like "swamp_ground". Where is the "swamp_ground_01" object? We don't have it. I tried to create it and failed.
What I did was:
1) Exported the "forest_ground_01" model to an OBJ using Blender.
2) Copied over the material definition for "swamp_ground_01" which is the "heightMapMaterial" defined for the "swamp_ground" tile
3) Loaded the OBJ into GMT, set the material to my new "swamp_ground_01". Saved it as a new model, "swamp_ground_01"
4) Opened up my dungeon, placed the new "swamp_ground_01" object AND....... it doesn't render.
Am I missing something? Can we not use heightmap-based materials in objects?
Side note: Am I the only one who is CONSTANTLY fighting the fact that we do not have the material files yet for Grimrock 2? I am about ready to shelf the months of effort I have done until we do. And its because of "head-banging" problems like this that are causing it. If we had the actual TGA files that make the materials, I can update them, rename them, etc... and make all of this much easier.
What I did was:
1) Exported the "forest_ground_01" model to an OBJ using Blender.
2) Copied over the material definition for "swamp_ground_01" which is the "heightMapMaterial" defined for the "swamp_ground" tile
3) Loaded the OBJ into GMT, set the material to my new "swamp_ground_01". Saved it as a new model, "swamp_ground_01"
4) Opened up my dungeon, placed the new "swamp_ground_01" object AND....... it doesn't render.
Am I missing something? Can we not use heightmap-based materials in objects?
Side note: Am I the only one who is CONSTANTLY fighting the fact that we do not have the material files yet for Grimrock 2? I am about ready to shelf the months of effort I have done until we do. And its because of "head-banging" problems like this that are causing it. If we had the actual TGA files that make the materials, I can update them, rename them, etc... and make all of this much easier.