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bossfight healthbar trouble

Posted: Sun Jan 11, 2015 12:54 pm
by bongobeat
Hello all,

I'm having trouble whith the health bar of the bossifght when setting monster level >1

if the monsters level is 2 or more, the health bar does not fill completely. Any clues?

this is one of the monster of the bossfight, set to level3:
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the uncomplete healthbar:
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Re: bossfight healthbar trouble

Posted: Sun Jan 11, 2015 3:31 pm
by Drakkan
happened to me few times as well. solution should be to placing max health according to the creature health inside script triggering the boss.

example
herder_big_1.monster:setMaxHealth(150)

this should prevent this "half" hp bar to show.

Re: bossfight healthbar trouble

Posted: Sun Jan 11, 2015 11:50 pm
by bongobeat
Drakkan wrote:happened to me few times as well. solution should be to placing max health according to the creature health inside script triggering the boss.

example
herder_big_1.monster:setMaxHealth(150)

this should prevent this "half" hp bar to show.
thank you! ;)

Re: bossfight healthbar trouble

Posted: Mon Jan 12, 2015 8:23 am
by Mal85
It's due to the fact upping the monsters level is adding more health to the monster. Unfortunately I believe the engine only reads the health of the base creature, even if you change it inside the editor it will not display the health properly. I fixed it by defining a new creature with the exact health I wanted and the bar displayed properly afterwards.