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MultiAlcoveManager

Posted: Sun Jan 11, 2015 10:04 pm
by AdrTru
I published version 1.5 of remake MultiAlcoveManager from LOG1.

in v2
- only mod files without dungeon
- mod is working without need fw hook
- add there small wallhook for hang shields
- reda included readme.txt for instalation and updating in dung.
- racks are redefined lke pedestal for manipulating items from both sides
- fix for bug on moving thru rack in different elevations ( as pedestal )

In v1.5
- Massive Bugfix for SaveVariables
- Adding some short documentation

http://www.nexusmods.com/legendofgrimrock2/mods/21/?

Image


Its life mod with basic functions of this mod.

Re: MultiAlcoveManager

Posted: Sun Jan 11, 2015 11:00 pm
by Eleven Warrior
Looka good ArdTru am trying it now. I used the armor rack in LOG 1. In the Armor and blacksmith shops I had or and type of building it look great added atmosphere to my rooms thxs for the upgrade :)

Re: MultiAlcoveManager

Posted: Sun Jan 11, 2015 11:24 pm
by Drakkan
looking fantastic will try it out !
thanks

Re: MultiAlcoveManager

Posted: Sun Jan 11, 2015 11:48 pm
by AdrTru
Thank you.

This system is open for creating new own rack.
I will make documentation soon.

Re: MultiAlcoveManager

Posted: Mon Jan 12, 2015 3:25 pm
by Drakkan
I tried it and no bug found. I think dungeons could look really more realistic with this. My only concern is regarding size of the textures. Is it somehow possible to make it less ?
I do not undersstand modeling structure but for example much complicated bed texture has around 500 kb while one your wood texture has 4mb !
do you think you are able to somehow make it less ? (max 500 kb for one dds texture) I accept even less quality for lower size.
thanks

Re: MultiAlcoveManager

Posted: Mon Jan 12, 2015 6:18 pm
by AdrTru
Drakkan:
Thank you for testing. I try to change this texture.
BTW: Pokud tě to zajímá, tak ti ten script vysvěltím. Je poměrně dost snadný podobných objektů udělat více ( i na míru ). V angličtině bych to nedal :)

Re: MultiAlcoveManager

Posted: Mon Jan 12, 2015 7:23 pm
by Aisuu
Jeej, tu nas je jak vela.. :)
(Cool, so many of us..)

I will use this in my mod. Thx for this AdrTru :)

Re: MultiAlcoveManager

Posted: Tue Jan 13, 2015 12:18 am
by AdrTru
File in Nexus wos been updated with smaller texture.
I changing normal map by viewtopic.php?f=22&t=8080 for correct vizualization.

Re: MultiAlcoveManager

Posted: Tue Jan 13, 2015 12:43 am
by Drakkan
thanks a lot, seems its working ok !
EDIT: noticed some weird rotation placing of for example ring_cuisse (seems like rotated wrongly ? not sure lol

Re: MultiAlcoveManager

Posted: Tue Jan 13, 2015 12:45 am
by bongobeat
gonna try it, thanks! :)

edit:
works great.
just to be sure, if I have custom items, and want that the racks recognize them, the only thing to do is to add them in the mam script, within the editor?