Success of LOG 2
Success of LOG 2
Dear AH, i read that LOG 1 was great success for you with 600M sold copies. Could you tell us how successful is LOG2. How many copies have been sold? Are you satisfied with that?
Regards
Regards
Re: Success of LOG 2
600k for LoG1.tantalan wrote:Dear AH, i read that LOG 1 was great success for you with 600M sold copies. Could you tell us how successful is LOG2. How many copies have been sold? Are you satisfied with that?
Regards
Still, very respectable for a small indie company with very little advsertising. I wonder how many sales LoG is up at now, I hope LoG2 is selling even better. They've mentioned they were happy with sales of the sequel a while ago, but no numbers were mentioned.
Re: Success of LOG 2
A little over a month ago I read that between Log1 and Log2 there are nearly 1 million copies sold. Since we know Log1 is at 600k copies, that would put Log2 at 400k copies thus far; give or take.
- Dr.Disaster
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Re: Success of LOG 2
This was true in early 2013.Ixnatifual wrote:600k for LoG1
During the LoG2 interview with Arvan Eleron last year sales figures for LoG1 were stated to be 900+k.
Re: Success of LOG 2
I kind of feel games like Binding of Isaac, FTL and Shovel Knight, while good, aren't close to LoG/LoG2's quality, yet are still getting lots more attention.
Re: Success of LOG 2
To be fair, there are times where LoG2 made me feel like a Shovel Knight... 

- JohnWordsworth
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Re: Success of LOG 2
I think the overall success of games like Binding of Isaac and FTL come from their replayability and their relative simplicity. While I agree that Legend of Grimrock 2 is a much higher quality game (and one that I would rate higher overall), for those who don't get into modding, it's a fixed-time experience that you play through and enjoy. There is clearly space for both, but I think that's why games like Isaac and FTL have a lot of buzz - you can literally get a friend around your house and show them the game in a few minutes.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: Success of LOG 2
Azel wrote:To be fair, there are times where LoG2 made me feel like a Shovel Knight...

Re: Success of LOG 2
Yeah, definitely, any game with a sound system that also includes basically unlimited hours of replayability, especially procedurally generated replayability like FTL (Or, heck, Rogue), is going to hold peoples' attentions for far longer than one like Grimrock, whose only mode is nearly fully spoiled after a single successful playthrough.
I love the Grimrock series dearly, more so than FTL, Ziggurat, Hearthstone, and other similar games I play, but I've never actually done a second playthrough of either. I nearly completed Toorum mode, which was nice but not different enough. Had a slight urge to try a different party composition of LoG2, but, eh. The fun is in the exploration and puzzles, which really isn't there the second time through. Whereas the other games I play have probably hundreds of hours logged at this point.
Anyways, this isn't meant to be discouraging for the devs. I hope they continue to make this series like it is since it fills a niche left untouched by others. This just isn't a genre that lends well to a replayable experience, unless the combat system really changed directions. I replay Baldur's Gate 1+2 every other year or so with new party compositions because, while it did have a good story and immersion factor, the combat is so deep and varied that minor changes to your party's roster change the entire feeling of the game. Whereas the decision to play a Mino or Human Knight really just amounts to needing a few extra swings to kill tough creatures.
I love the Grimrock series dearly, more so than FTL, Ziggurat, Hearthstone, and other similar games I play, but I've never actually done a second playthrough of either. I nearly completed Toorum mode, which was nice but not different enough. Had a slight urge to try a different party composition of LoG2, but, eh. The fun is in the exploration and puzzles, which really isn't there the second time through. Whereas the other games I play have probably hundreds of hours logged at this point.
Anyways, this isn't meant to be discouraging for the devs. I hope they continue to make this series like it is since it fills a niche left untouched by others. This just isn't a genre that lends well to a replayable experience, unless the combat system really changed directions. I replay Baldur's Gate 1+2 every other year or so with new party compositions because, while it did have a good story and immersion factor, the combat is so deep and varied that minor changes to your party's roster change the entire feeling of the game. Whereas the decision to play a Mino or Human Knight really just amounts to needing a few extra swings to kill tough creatures.
Re: Success of LOG 2
Personally I've completed LoG1 three times and also spend a fair amount of time playing custom content. I could also see myself do another playthrough.
I've only played through LoG2 once, but I was a bit discouraged as I had started a 2nd playthrough, but during testing of a dungeon I'm working on I accidently overwrote my save game.
You are of course right that procedural generation creates more replayability. And that knowing the puzzles beforehand makes subsequent playthroughs less interesting. I also wouldn't want them to change anything. Let Grimrock be Grimrock.
I've only played through LoG2 once, but I was a bit discouraged as I had started a 2nd playthrough, but during testing of a dungeon I'm working on I accidently overwrote my save game.

You are of course right that procedural generation creates more replayability. And that knowing the puzzles beforehand makes subsequent playthroughs less interesting. I also wouldn't want them to change anything. Let Grimrock be Grimrock.