Page 1 of 1

Monster resistances

Posted: Thu Feb 05, 2015 10:14 pm
by MrChoke
I am looking for all of the possible resistances and what they mean. If the Asset pack has reference to all of them, I list 5 types:
fire, shock, poison, cold, physical.

I know what all these are. What I am unsure about is what the various values mean. I see these referenced:

immune - Easy one, he takes no damage from it I suppose
absorb - What does this one mean????????
resist - He takes less damage but not zero like immune???
vulnerable - He takes more damage than normal??
weak - He takes A LOT more damage than normal?


So yeah, absorb is the big question mark I guess. Does it mean that he actually gains health back when he is hit with that type of damage??

Re: Monster resistances

Posted: Thu Feb 05, 2015 10:19 pm
by AndakRainor
It's a healing effect !

Re: Monster resistances

Posted: Thu Feb 05, 2015 10:25 pm
by MrChoke
AndakRainor wrote:It's a healing effect !
Thought so. Thanks.

If I recall, the game doesn't give any visual cues that it is healing a mob that way. I know you see red numbers for extra damage you inflict, I assume for both vulnerable and weak. Maybe shouldn't we see negative numbers for absorb? Or a different color number?

Re: Monster resistances

Posted: Thu Feb 05, 2015 10:30 pm
by THOM
Damagenumbers for absorb are already green.

Re: Monster resistances

Posted: Fri Feb 06, 2015 12:46 am
by Mal85
Yes absorption causes green ticks to appear over the monsters head and heals them for the damage dealt or percentage of that damage type.. Otherwise it looks like you got them down pretty much. I would love to know what the percentages are on all these stats myself.

Re: Monster resistances

Posted: Fri Feb 06, 2015 1:32 am
by minmay
man this game really hates colourblind people