Game mechanic change for 2.1.19
Posted: Mon Feb 09, 2015 4:18 am
I first wanted this to be a reply in the change list of the 2.1.19 topic, but decided it didn't really belong there as it's more for bugs. The below suggestions might need new smarter components.
- if a firearm or bow run out of ammo or is jammed should the weapon change from ranged to melee? It would require a weapon type modifier after a loaded check
- if ammo equiped and no weapon in other hand (stolen or destroyed by mob), should the ammo become a throw weapon, throwing single bullets or arrows at a time with a shorter range?
- with dual wield and shurikens in both hands thrown does that count as a 1.5 or 2x (double) attack?
- there no difference in damage for blunt (mace), cut (sword) and hack (axe) weapons against mob types, but blunt should work better on skeletons, while cut should work better on flesh mobs, etc. I would like this added for a true D&D feel.
- More stackable items like food, keys (key ring), spell scrolls, recipes, skulls etc. to save backpack space
- Add book containers: spells into spell books, recipes into alchemist books.
- Since enchanted arrows were taken out of the game, can enchanting weapons come back? Enchant a weapon to give it 5 charges of poison, shock, ice or fire
For LoG3:
- Spell & recipe containers act as real books
- Durability for weapons and armor lowers with damage, but can be repaired by leather (dropped by animals), wood (cut from trees) and metal (hammer & anvil)
- if a firearm or bow run out of ammo or is jammed should the weapon change from ranged to melee? It would require a weapon type modifier after a loaded check
- if ammo equiped and no weapon in other hand (stolen or destroyed by mob), should the ammo become a throw weapon, throwing single bullets or arrows at a time with a shorter range?
- with dual wield and shurikens in both hands thrown does that count as a 1.5 or 2x (double) attack?
- there no difference in damage for blunt (mace), cut (sword) and hack (axe) weapons against mob types, but blunt should work better on skeletons, while cut should work better on flesh mobs, etc. I would like this added for a true D&D feel.
- More stackable items like food, keys (key ring), spell scrolls, recipes, skulls etc. to save backpack space
- Add book containers: spells into spell books, recipes into alchemist books.
- Since enchanted arrows were taken out of the game, can enchanting weapons come back? Enchant a weapon to give it 5 charges of poison, shock, ice or fire
For LoG3:
- Spell & recipe containers act as real books
- Durability for weapons and armor lowers with damage, but can be repaired by leather (dropped by animals), wood (cut from trees) and metal (hammer & anvil)