Is Crazybump a good tool for updating textures?
Posted: Fri Feb 13, 2015 12:17 am
As most know I am sure, almost all models in Grimrock 2 are built from "diffuse", "specular" and "normal" .dds files (I think I got the names right). So what if I want to take one of the existing models and just change its color? I have been looking for the best tool that will allow me to update material files as needed and save out these 3 different formats. So far, my best guess seems to be a tool called "CrazyBump". To the far more advanced 3D graphics guys, is this a good tool?
2nd question, if Crazy Bump is a good tool, it seems like the way to go about getting a simple color change is to update the diffuse file in whatever paint program you want and save it out. The .dif file seems to be the one that looks closest to how it looks in game. Then I load this file into CrazyBump and generate the .spec and .normal? Yes? Maybe?
UPDATE:
Wow this tool is $100 bucks!!! Sheesh. It better be DAMN good. Sigh.
2nd question, if Crazy Bump is a good tool, it seems like the way to go about getting a simple color change is to update the diffuse file in whatever paint program you want and save it out. The .dif file seems to be the one that looks closest to how it looks in game. Then I load this file into CrazyBump and generate the .spec and .normal? Yes? Maybe?
UPDATE:
Wow this tool is $100 bucks!!! Sheesh. It better be DAMN good. Sigh.