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Inventory graphics

Posted: Sun Feb 22, 2015 1:16 pm
by Zo Kath Ra
There's some information about creating new inventory sprites in LoG1:
http://www.grimrock.net/modding_log1/cr ... om-assets/
(under the heading "Using Custom Graphics")

Does this information apply to LoG2 as well?
- Is the size for an inventory sprite also 75x75 in LoG2?
- "Mipmaps should be used with all textures" <-- even for inventory graphics?
- "user interface graphics, such as item icons, should be left uncompressed (use D3DFMT_A8R8G8B8)" <-- does this still apply in LoG2?
- Can inventory graphics have an 8-bit alpha channel or just 1-bit?

Re: Inventory graphics

Posted: Sun Feb 22, 2015 7:44 pm
by petri
The rules for creating item icons have not changed. 8-bit alpha should be used.