any way to make a forcefield block only like a door?
Posted: Mon Mar 02, 2015 12:42 am
Is there any way to make a forcefield to block as a door, but allow passage perpendiculary, behind the blocage, in the square where the forcefield is?
Don't know how to explain that: I mean to make a forcefield act as a blocage in 2 dimensions, and let the 3rd dimension free of move.
I have define a forcefield with a model that show a picture:
and I use this as a door. The only problem, is that if you are behind this door, you can't go on the square, where the forcefield is.
by the way:
for those who use the castle wallset, there is an interesting model of a window in the asset pack which is not used in the game:
/models/env/castle_window_01.model
it shows some white rays/box.
pay attention that if you use it on a 2 ceilings level, like in this picture, there is a small gap when you come under the window, but you can hide it with a castle_wall_arch
there is also another model of a high window, castle_window_high_01.model
Don't know how to explain that: I mean to make a forcefield act as a blocage in 2 dimensions, and let the 3rd dimension free of move.
I have define a forcefield with a model that show a picture:
SpoilerShow

by the way:
for those who use the castle wallset, there is an interesting model of a window in the asset pack which is not used in the game:
/models/env/castle_window_01.model
it shows some white rays/box.
pay attention that if you use it on a 2 ceilings level, like in this picture, there is a small gap when you come under the window, but you can hide it with a castle_wall_arch
SpoilerShow
