castle tileset problem [SOLVED]

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Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

castle tileset problem [SOLVED]

Post by Granamir »

Hi,
as u can see from image i have this problem with castle tileset, seems lower side of upper tile is lower than upper side of lower tile, basically they intersect eachother.
I thought it was usual way it worked, until bongobeat sent me an example for windows where i saw castle tileset working properly.
So now i'm wondering how can i fix my dungeon? Really can't immagine why i have this issue.
Ty

Image
Last edited by Granamir on Sun Mar 08, 2015 4:44 pm, edited 1 time in total.
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JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
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Re: castle tileset problem

Post by JohnWordsworth »

For each level there is a module height setting that defines how tall each chunk of wall is in the level. For most tile sets this is 3 (the default) but for the castle wall set it is 4.

Set the module height to 4 and it should all work as expected :)
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: castle tileset problem

Post by Granamir »

Perfect, ty.
Now i have to reset all items with world position Y.
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