Help req - Info for creating + animating custom monsters
Posted: Tue Mar 17, 2015 11:50 am
Hello Everyone!
I have a couple of friends who are just finishing up their games technology Uni courses, and they would like a project to work on!
So I have enlisted their help to create some custom monsters for LoG2 (and by help I mean, I have asked them to do it)
However, they have a string of questions for which I do not have the answers to (creating models and animation is not something I have delved into 'yet'.)
I am meeting with them soon to discuss the information they need to get started.
I am hoping everyone can help out here by providing answers, links or just plain old cut n paste information dump
They have asked for information regarding:
- Pollygon counts
- Rig set up
- Text to sheet size
- Pixel density
- Bump maps (Ive never heard of this...)
- Normal maps
- Occlusion maps
-Whether we use high polly models for close ups and low polly models for distance (or just the same no matter how far the monster is away)
- Whether we can make parts of a model interchangeable
- Whether the models can have clothes, items, weapons etc added (YES I know we can, but...)
- How are the models implemented within the Engine
- How the filing system is set up
I have checked out -
http://www.grimrock.net/modding/model-a ... e-formats/
as well as (from superthread) Leki's tutorial for normal maps,
viewtopic.php?f=22&t=8080
John's GMT2 page,
viewtopic.php?f=22&t=7381
btcpy's blender importer
viewtopic.php?f=22&t=8086&sid=e88cd6e0d ... 8d2#p81655
....however, I honestly do not fully understand it all (and am working very hard on the script based systems of my next mod)
Basically I really just need to be able to provide my friends with the information they need to get going
I have sent PMs to a number of people who I think could have some answers here,
but Ive created the thread also hopefully to serve as a reference point for anyone else doing the same thing
Please folks, any help would be appreciated!!
THANK YOU
Akroma
I have a couple of friends who are just finishing up their games technology Uni courses, and they would like a project to work on!
So I have enlisted their help to create some custom monsters for LoG2 (and by help I mean, I have asked them to do it)
However, they have a string of questions for which I do not have the answers to (creating models and animation is not something I have delved into 'yet'.)
I am meeting with them soon to discuss the information they need to get started.
I am hoping everyone can help out here by providing answers, links or just plain old cut n paste information dump
They have asked for information regarding:
- Pollygon counts
- Rig set up
- Text to sheet size
- Pixel density
- Bump maps (Ive never heard of this...)
- Normal maps
- Occlusion maps
-Whether we use high polly models for close ups and low polly models for distance (or just the same no matter how far the monster is away)
- Whether we can make parts of a model interchangeable
- Whether the models can have clothes, items, weapons etc added (YES I know we can, but...)
- How are the models implemented within the Engine
- How the filing system is set up
I have checked out -
http://www.grimrock.net/modding/model-a ... e-formats/
as well as (from superthread) Leki's tutorial for normal maps,
viewtopic.php?f=22&t=8080
John's GMT2 page,
viewtopic.php?f=22&t=7381
btcpy's blender importer
viewtopic.php?f=22&t=8086&sid=e88cd6e0d ... 8d2#p81655
....however, I honestly do not fully understand it all (and am working very hard on the script based systems of my next mod)
Basically I really just need to be able to provide my friends with the information they need to get going
I have sent PMs to a number of people who I think could have some answers here,
but Ive created the thread also hopefully to serve as a reference point for anyone else doing the same thing
Please folks, any help would be appreciated!!
THANK YOU
Akroma