Game CTDs shortly after launch

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elder
Posts: 3
Joined: Fri Apr 13, 2012 12:38 am

Game CTDs shortly after launch

Post by elder »

Frustrating problem, after numerous installs (GOG version) I am receiving consistent CTDs after I launch the game and click on anything in the first menu. The error I get is:

Code: Select all

[string "Party.lua"]:0: attempt to perform arithmetic on field 'y' (a nil value)
stack traceback:
	[string "Party.lua"]: in function 'updateCamera'
	[string "Party.lua"]: in function 'update'
	[string "Party.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

OS Version 5.1

OEM ID: 0
Number of processors: 8
Page size: 4096
Processor type: 586

Total memory: 6135 MB
Free memory: 3573 MB

Display device 0:
  Device name: \\.\DISPLAY1
  Device string: NVIDIA GeForce GTX 580
  State flags: 08000005

Display device 1:
  Device name: \\.\DISPLAY2
  Device string: NVIDIA GeForce GTX 580
  State flags: 00000000

Display device 2:
  Device name: \\.\DISPLAYV1
  Device string: RDPDD Chained DD
  State flags: 00200008

Display device 3:
  Device name: \\.\DISPLAYV2
  Device string: RDP Encoder Mirror Driver
  State flags: 00200008

Display device 4:
  Device name: \\.\DISPLAYV3
  Device string: RDP Reflector Display Driver
  State flags: 00200008
All of my drivers are up to date (BIOS, audio, video, etc) and I have the current runtime libraries installed (double checked). I have tried running the game with admin rights and in different compatibility modes (native OS is Win 7 x64). The game in unplayable for me but it looks like this is an isolated issue as I do not see other people raising my same problem. Anyone have any ideas? I am excited to play this game so I may just pay to try the Steam version as well if nobody can give me any insight. Thank you for your time.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Game CTDs shortly after launch

Post by petri »

This is a very rare problem. I've seen only one report of this problem before and setting vertical sync on fixed the issue in that case.

Let's try this:

Open the config file at "Documents\Almost Human\Legend of Grimrock\grimrock.cfg"
Look for a line that says "verticalSync = X" where X is a number (should be 1 by default). Change the number to 2. This forces vertical sync on.

If this doesn't help you could also try force enabling vertical sync in display driver's settings.
elder
Posts: 3
Joined: Fri Apr 13, 2012 12:38 am

Re: Game CTDs shortly after launch

Post by elder »

petri wrote:This is a very rare problem. I've seen only one report of this problem before and setting vertical sync on fixed the issue in that case.

Let's try this:

Open the config file at "Documents\Almost Human\Legend of Grimrock\grimrock.cfg"
Look for a line that says "verticalSync = X" where X is a number (should be 1 by default). Change the number to 2. This forces vertical sync on.

If this doesn't help you could also try force enabling vertical sync in display driver's settings.
Thank you for the response, going crazy with trying to fix this issue and would love to play the game. I tried both altering the config file and forcing vsync on my card, it is still crashing the moment I click on anything at the first menu (New Game, Load Game, Options, etc).
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Game CTDs shortly after launch

Post by petri »

Hmm... how annoying. Unfortunately there's not much I can do before I get back to the office on Monday. Can you hold on?

Meanwhile if you could email details about your system to "contact at almosthumangames dot com" with subject "Party.lua crash", I could get cracking right away on Monday. Preferably try running dxdiag and dumping system info to text file.

Sorry for the inconvenience! Let's try to sort this out one way or the another, but I suspect we'll need a little bit of debugging help from you because we're unable to reproduce the problem on any of our setups.
elder
Posts: 3
Joined: Fri Apr 13, 2012 12:38 am

Re: Game CTDs shortly after launch

Post by elder »

petri wrote:Hmm... how annoying. Unfortunately there's not much I can do before I get back to the office on Monday. Can you hold on?

Meanwhile if you could email details about your system to "contact at almosthumangames dot com" with subject "Party.lua crash", I could get cracking right away on Monday. Preferably try running dxdiag and dumping system info to text file.

Sorry for the inconvenience! Let's try to sort this out one way or the another, but I suspect we'll need a little bit of debugging help from you because we're unable to reproduce the problem on any of our setups.
Will do and thank you petri, I appreciate the quality and timely help :)

Edit: Solved! It was EVGA Precision causing the error. I disabled that and it is working.
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