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List of "hidden" sound files in assets

Posted: Sat Mar 28, 2015 9:05 am
by minmay
Here's a list of sound files that aren't in the standard assets or commented out in the asset pack, but exist in the game data. You can use these paths to define them for use in your own mods. This list is incomplete.

assets/samples/characters/party_move_03.wav
assets/samples/characters/party_move_04.wav
assets/samples/characters/party_move_05.wav
assets/samples/characters/party_projectile_hit_01.wav - Similar to a hit_flesh sound but lacks an impact.
assets/samples/magic/enchantment_01.wav - The "generic_spell" sound from Grimrock 1.
assets/samples/monsters/ogre_pain_01.wav - An ogre groaning in pain.
assets/samples/monsters/ogre_pain_02.wav - An ogre yelling in pain.
assets/samples/monsters/spider_attack_02.wav
assets/samples/monsters/spider_idle_01.wav - Resembles the spider's move sound.
assets/samples/monsters/spider_pain_01.wav - One of the shrieks from Grimrock 1 spiders.
assets/samples/monsters/spider_pain_02.wav - The other Grimrock 1 spider shriek.
assets/samples/weapons/bn5lym6.wav - Resembles impact_arrow or impact_blade.
assets/samples/weapons/hit_flesh_02.wav - Sound of tearing/squishing flesh, too slow for a weapon impact.
assets/samples/weapons/whoosh_melee_02.wav - A lighter swooshing sound than whoosh_melee_01.

assets/samples/music/prison_ambient.ogg - The ambient track used for the prison in Grimrock 1.
assets/samples/music/temple_ambient.ogg - The ambient track used for the temple in Grimrock 1.
assets/videos/intro.ogg - The audio for the intro video.
assets/videos/outro1.ogg - The audio for the airship ending video.
assets/videos/outro2.ogg - The audio for the Nexus ending video.

Re: List of "hidden" sound files in assets

Posted: Sat Mar 28, 2015 9:10 am
by msyblade
God-Dangit minmay, how am I supposed to dislike your hatred for everything ever born, if you're always RIGHT?

Re: List of "hidden" sound files in assets

Posted: Wed Apr 01, 2015 11:19 am
by Granamir
How do i play ogg files?
Just defining a sound give me an error "not a RIFF file".

Re: List of "hidden" sound files in assets

Posted: Wed Apr 01, 2015 11:51 am
by THOM
OGGs can just be played as an ambient track.

The definition would be

Code: Select all

defineAmbientTrack{
	name = "atmo_1",
	filename = "mod_assets/sounds/Atmo.ogg",
	volume = 1.3,
}

For sound-effects you can just use mono WAVs.

Re: List of "hidden" sound files in assets

Posted: Wed Apr 01, 2015 12:43 pm
by Granamir
thank you