Request for Modders
Posted: Mon Mar 30, 2015 5:41 pm
Hi,
Can I ask a favour of modders? Would it be possible to create mods so they can be played by parties of every level. Presumably, there must be a simple script that can be placed at the beginning of a game which goes through every level looking for monsters and changes their level according to the level of the party. For example, if the party starts at level 1, then a herder might be a level 1 monster - but if the average level of an imported party is 15, then all herders would become level 15 monsters, any monsters that start at level 2 would be changed to level 16, etc. The script, once written, could be posted on here for everyone to use.
As it stands at the moment, none of the available mods are worth me playing. I've never understood why people play through a game and then play again with a new party from the beginning. How boring! When an expansion comes out for World of Warcraft, people don't have to start again from level 1, they just take their existing party into new areas. When people play D&D in "real life" (!), they don't start a new party every game, they have their party forever and the dungeon master adapts the game to them. Starting a game you've already played from the beginning again with a level 1 party is insane to me - it would be like training for 6 years to become a doctor and then, on the day you qualify, saying "Right, now I'm going to start again and this time train for 6 years to be a lawyer".
I want to be able to import my level 15 party into any new mod and have all the monsters automatically set so that I can level up to level 30 or something in the new game. As it stands, I either have to play a mod designed for starting parties where every monster I fight dies instantly in one hit and I don't even get the experience to level up a single time throughout the entire game, making it pointless to play - or I get a game (such as The Mountain) where it's specifically designed for level 12 starting characters but only big enough to level me up twice during the whole game because the monsters have been manually set suitable for level 12.
Surely this is doable. To be honest, I don't understand why the game itself doesn't have the option to automatically relevel all the monsters when a party is imported (as an option, obviously - not everybody will want that.)
It doesn't even seem to matter if I change the game setting to "hard" - the monsters then seem to be harder but give the same amount of experience. And that would only work once anyway.
Can I ask a favour of modders? Would it be possible to create mods so they can be played by parties of every level. Presumably, there must be a simple script that can be placed at the beginning of a game which goes through every level looking for monsters and changes their level according to the level of the party. For example, if the party starts at level 1, then a herder might be a level 1 monster - but if the average level of an imported party is 15, then all herders would become level 15 monsters, any monsters that start at level 2 would be changed to level 16, etc. The script, once written, could be posted on here for everyone to use.
As it stands at the moment, none of the available mods are worth me playing. I've never understood why people play through a game and then play again with a new party from the beginning. How boring! When an expansion comes out for World of Warcraft, people don't have to start again from level 1, they just take their existing party into new areas. When people play D&D in "real life" (!), they don't start a new party every game, they have their party forever and the dungeon master adapts the game to them. Starting a game you've already played from the beginning again with a level 1 party is insane to me - it would be like training for 6 years to become a doctor and then, on the day you qualify, saying "Right, now I'm going to start again and this time train for 6 years to be a lawyer".
I want to be able to import my level 15 party into any new mod and have all the monsters automatically set so that I can level up to level 30 or something in the new game. As it stands, I either have to play a mod designed for starting parties where every monster I fight dies instantly in one hit and I don't even get the experience to level up a single time throughout the entire game, making it pointless to play - or I get a game (such as The Mountain) where it's specifically designed for level 12 starting characters but only big enough to level me up twice during the whole game because the monsters have been manually set suitable for level 12.
Surely this is doable. To be honest, I don't understand why the game itself doesn't have the option to automatically relevel all the monsters when a party is imported (as an option, obviously - not everybody will want that.)
It doesn't even seem to matter if I change the game setting to "hard" - the monsters then seem to be harder but give the same amount of experience. And that would only work once anyway.