Musical Potion
Posted: Thu Apr 09, 2015 8:46 pm
Code: Select all
defineObject{
name = "potion_of_music",
baseObject = "base_item",
components = {
{
class = "Model",
model = "assets/models/items/flask.fbx",
},
{
class = "Item",
uiName = "???",
gfxIndex = 148,
weight = 0.3,
stackable = true,
traits = { "potion" },
},
{
class = "UsableItem",
--emptyItem = "flask",
canBeUsedByDeadChampion = true,
sound = "level_up",
},
},
}