How to upload my "map" of LoG 1?

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

How to upload my "map" of LoG 1?

Post by trancelistic »

Hey. I'm sure its somewhere on the forum of how to upload it. But I'm really confused about nexus and all sites that support AH.
But I want to release a beta soon. If so. How do i do this?.. Even beter. How I release it and ask testers to play this before I release it in beta even?

Its hard to solo test it each time and find some minor bugs:/

Sure I can PM all with links with my map (80% done) . But I rather do it via the A.H way. Because that is the fair way.

IN the mean time I'm asking for beta testers ( so far) that will spot any bugs or crashes, altho I'm pretty sure I've killed most or all of them.. haha.

THe map is 12 a 13 levels deep with a bonus stage. ( if you've found all) But the beta version atm map/mod goes to level 7. ( 8,9,10 is half done)

Any takers?


-- Info:

Experience is the same as the org Legend of grimrock. Thats whya player should start a level 1 party (please) Else you'll ruin the game.
I did not used custum monsters.. altho some might be edited in status.
I did not added extra items or weapons etc into the game.
I did used custum spells later in the game, however you can not cast the spells before a champ have learned it.
Alchemy is un-touched.
I did used some strange benefits secrects.
I did used a few time puzzels.( hard core) ( but is able to skip it ) The more easier onces are a must.
I used a back tracing element like in the old days, kinda RPG like. Going back to the former levels makes the party understand what they once didn't understood.... kinda like that.
But onces solved the shortcuts will help you out. ( because no 1 in 2015 likes the old backtrace haha)
I did used templates and modelting that was free to share on this forum. ( I will credit you guys)
I also used alot of scripting help on this forum. I will never forget and ofcourse I will credit you too. Your names will all be in the credits (after my beta). I could not done it without you guys.. I'm really just a noob, but with a heart to make a fun dungeon<3. I hope you will like it when I release it, and not judge me cuz i didnt made any monsters or so. My idea was more that a party was trapped like in DM1. seek your way out.. and not to hard.. trust me, altho you must think a few times the dm1 style.

i made some sound fx and music in this game with fl studio. sure was fun. I hope you like my songs <3
ofcourse I used some exsamples of puzzels and tried to inprove them.

Note: its not finished. But who wants to be my beta tester so far? I've make shortcuts for a beta tester. Maybe you find something I didn't found.


ps: You shoudl start as a level 1 party. Don't inport a party. You will ruin the game.
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Isaac
Posts: 3192
Joined: Fri Mar 02, 2012 10:02 pm

Re: How to upload my "map" of LoG 1?

Post by Isaac »

For starters, I would recomend getting a Dropbox account, and beta testing your mod with willing testers ~before ever uploading it publicly. You will find many unexpected issues and bugs; it's best to get these fixed before you test with a larger audience.
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: How to upload my "map" of LoG 1?

Post by trancelistic »

Yeah, I've found some already ( each time another one haha) But I think I got them all. Hopefully some 1 else can spot some.
My weirdest bug was a monster whom was spawned by a trigger who dropt on item when killed. For some reason the spawned item went 1 level below. I was like.. how the hick did it got a level below? :S
I'm guessing a closed pit/trapdoor isn't reall closed when an item is spawned on that location. Anyhows I fixed it:)
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: How to upload my "map" of LoG 1?

Post by trancelistic »

Hi Isaac. 1 more question though. I can't get my cinematic to work. Its like it doesn't even read it.

the lua script is in :/almost human/legend of grimrock/dungeons/MyDungeon/cinematics/intro.lua.
is this correct?

Also, where do i place the new folder called "assets" I'm guessing the intro.lua needs to read the files in like /assets/samples/music/Myfile.ogg etc but my game refuses to even read my intro.lua since i'm not getting an error or so


I hope you can help me out.
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: How to upload my "map" of LoG 1?

Post by Isaac »

trancelistic wrote:...
'Assets' is an internal folder, and always present [afaik]. You cannot write to it, but you can read the default assets from it. They exist in the same hierarchy as seen in the asset pack.

Usually a mod's assets are in the mod_assets folder. 'mod_assets/cinematics/intro.lua'

The editor itself does not play cinematics, only the full game.

http://www.grimrock.net/modding_log1/ho ... inematics/
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: How to upload my "map" of LoG 1?

Post by trancelistic »

Thanks for the feedback. I've copied even the intro.lua and all other folders in all folders below the folder "almost human/" and still its a no go:(I got no idea what I am doing wrong lol. It must be something really silly:(


I
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THOM
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Re: How to upload my "map" of LoG 1?

Post by THOM »

the first thing the editor does is looking for the init.lua file.
in this file the paths to all other lua/script files must be stored. otherwize the editor does not know, where to find them.

make sure, that all paths written in the init file (and written in all other defintion lua files) are pointing to existing files.
THOM formaly known as tschrage
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trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: How to upload my "map" of LoG 1?

Post by trancelistic »

I finaly got the intro.lua to be read. However the path's I can't make out. ( gives an error that it can't find the file)

The files are in the subfolder of where the intro.lua is.

e.g:
intro.lua is located at: "/almost humans/legend of grimrock/dungeons/MyDungeon/mod_assets/cinimatics/intro.lua" ( the game finaly reads that intro)

So in: "almost humans/legend of grimrock/dungeons/MyDungeon/mod_assets/cinimatics/texures/cinematic/intro/" i got a few .TGA files.
in "/almost humans/legend of grimrock/dungeons/MyDungeon/mod_assets/cinimatics/samples/music/" i got a .OGG file for the music.

How would I set the path in the "intro.lua" script? \
I've tried: "startMusic("samples/music/intro.ogg")" and "showImage("textures/cinematic/intro/page01.tga")" ( that is written in the "intro.lua" file)
that should make sense right?

I can't get it to work lol.
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Isaac
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Re: How to upload my "map" of LoG 1?

Post by Isaac »

It should be listed as the full path, starting from mod_assets.

So... In your case, if the file exists at : /almost humans/legend of grimrock/dungeons/MyDungeon/mod_assets/cinimatics/samples/music/

Then it should read:

Code: Select all

startMusic("mod_assets/cinimatics/samples/music/%whatever your file is named%.ogg")
trancelistic
Posts: 275
Joined: Sat Jun 16, 2012 5:32 am

Re: How to upload my "map" of LoG 1?

Post by trancelistic »

Meh.. I think i'm really stupid. But here is a screenshot.
I really don't get it.

Code: Select all

 http://nl.tinypic.com/r/2lxcx9v/8 
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