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3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 12:46 am
by David Ward
Is there a way to be able to choose 3 starting traits for characters instead of 2? There are only 2 slots showing at the beginning of party creation so maybe it's hard-coded that way, but if it's not, it would be cool to open that up a bit.
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 1:23 am
by minmay
nope, optionalTraits higher than 2 doesn't work
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 1:38 am
by David Ward
k....
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 2:37 am
by minmay
Well, you can easily move party creation (or even just trait selection) inside your mod since almost all the GUI work is already done for you with GrimTK.
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 3:07 am
by David Ward
I'm not familiar with what you've mentioned there. How would that work?
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 3:52 am
by minmay
Sorry for the confusion. I meant allow players to create their party at the beginning of your mod, instead of before the mod starts; imitate the party creation screen, but add your extra trait slots or whatever.
GrimTK can do almost all of the GUI elements for you.
Re: 3 Starting Traits Instead Of 2?
Posted: Tue May 05, 2015 4:23 am
by David Ward
iiiinteresting. This adds a whole new dimension. Thanks for the link. I have much to consider!