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grimrock counters

Posted: Wed May 06, 2015 5:52 pm
by RayB
I have a question about counters and how they work internally. The only setting I can see for a counter (other than adding a connector) is to set it's initial value which I guess would be the starting value. Why would you even want to do this? Most counters I have dealt with have both preset and accumulative values. When the accumulative value reaches the preset, the counter sets a done bit which can be used to trigger an event.

I have tried to add a connector to a counter but with little success. It would seem that the connector event choices (activate, deactivate, or any) would refer to an increment or decrement event but neither seems to trigger anything. So how do you activate or deactivate a counter? It appears the only way to get anything from a counter is by checking its values with script.

Re: grimrock counters

Posted: Wed May 06, 2015 5:57 pm
by THOM

Re: grimrock counters

Posted: Sat May 09, 2015 1:36 am
by RayB
So reaching zero activates the counter while incrementing or decrementing off zero deactivates it.
Thank you. Now I know how they work.