I didn't know whether this is interesting for you, but often I read the counter and timer are used here.
so in my example you need none of them.
Maybe it helps a few newcomers.
Example for an wizard sequence:
Code: Select all
function startWTalk1()
delayedCall(self.go.id, 0.1, "teleeffect") -- all delayedCall lines start at the same time, you need to calculate the time between the scenes
delayedCall(self.go.id, 0.4, "spawnwiz") -- delay 0.3 + 0.1 from above
delayedCall(self.go.id, 2.4, "wiztext1") -- delay 2.0 + 0.4 from above
delayedCall(self.go.id, 7.4, "wiztext2") -- delay 5.0 + 2.4 from above
delayedCall(self.go.id, 12.4, "wiztext3") -- delay 5.0 + 7.4 from above
delayedCall(self.go.id, 15.4, "wizCS") -- delay 3.0 + 12.4 from above
delayedCall(self.go.id, 15.9, "setnight") -- delay 0.5 + 15.4 from above
delayedCall(self.go.id, 17.9, "wiztext4") -- delay 2.0 + 15.9 from above
delayedCall(self.go.id, 20.9, "wizESC") -- delay 3.0 + 17.9 from above
delayedCall(self.go.id, 21.9, "wizlaugh") -- 1.0 + 20.9 from above
end
function teleeffect()
spawn("teleportation_effect", 1, 15, 25, 2, 0) -- change coordinates as you wish
end
function spawnwiz()
spawn("wizard_scriptable", 1, 15, 25, 2, 0, "wiztalk1") --change coordinates as you wish
wiztalk1:createComponent("GoromorgShield") -- makes imune to player attacks
wiztalk1.goromorgshield:setEnergy(50000) -- enough hp for the complete scene
end
function wiztext1()
hudPrint("So you made it here. I thought you can't make it.")
end
function wiztext2()
hudPrint("On the day this place is peaceful. But I find that boring. We bring some tension into the game!")
end
function wiztext3()
hudPrint("You're not afraid of the dark are you?")
end
function wizCS()
wiztalk1.brain:performAction("castShield") -- used for the cast animation (no shield effect visible, because the shield is already active)
wiztalk1.goromorgshield:setEnergy(50000) -- the castShield script sets the hp to 500. so i set it back to 50k
end
function setnight()
GameMode.setTimeOfDay(1.5) -- set time to night
end
function wiztext4()
hudPrint("From now on there is eternal night!")
end
function wizESC()
wiztalk1.brain:performAction("escape") -- wizard teleports from the scene
end
function wizlaugh()
playSound("wizard_laugh")
end