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Alcove problems
Posted: Thu Jan 10, 2013 10:10 pm
by xbdj
Hey
I have some alcove issues...happens to the best of us...
It seems only to activate when I add an item - even though I ticked off the "activate always"
Shouldnt it also activate when I remove an item?
Or how do I get it to do that?
Re: Alcove problems
Posted: Thu Jan 10, 2013 10:29 pm
by Grimwold
You also need to set the 'event' part of the connection to say "any" (or if you want different behaviour for activate and deactivate, then create two connections.. one for each).
Re: Alcove problems
Posted: Thu Jan 10, 2013 10:56 pm
by Komag
"activate always" just means that it will activate when putting in the second item, the third item, the fourth item, etc, and not just when you put in the first item. It also means that it will deactivate when you remove the fourth item (leaving three behind), the third item (leaving two behind), etc, and not just when you remove the last item making it empty.
If you don't check "activate always" then the alcove will ONLY activate when it is empty and you put in an item, and it will ONLY deactivate when there is one item left and you remove it to make the alcove empty.
Re: Alcove problems
Posted: Thu Jan 10, 2013 11:00 pm
by xbdj
DOH - thanks...
I think my brain has gone to bed already...I better follow it. Thanks again both of you...
Re: Alcove problems
Posted: Thu Jan 10, 2013 11:37 pm
by msyblade
Komag wins the "Best way to explain an issue" award this week

The award statue is a golden goromorg, inscribed

Re: Alcove problems
Posted: Thu Jan 10, 2013 11:45 pm
by Komag
Aw, thanks!

Re: Alcove problems
Posted: Fri Jan 11, 2013 1:07 am
by Neikun
I'm throwing that definition on Grimwiki.
I have never known what that button was for haha.