Page 2 of 2

Re: got a crash in the dungeon editor....

Posted: Mon Oct 08, 2012 11:23 pm
by azidahaka
crashing yet again:

Code: Select all

 Problem Event Name:	BEX
  Application Name:	grimrock.exe
  Application Version:	0.0.0.0
  Application Timestamp:	506c1b28
  Fault Module Name:	StackHash_299d
  Fault Module Version:	0.0.0.0
  Fault Module Timestamp:	00000000
  Exception Offset:	6c2e6b63
  Exception Code:	c0000005
  Exception Data:	00000008
  OS Version:	6.1.7600.2.0.0.256.1
  Locale ID:	1040
  Additional Information 1:	299d
  Additional Information 2:	299d263a4f84577b498f58d992641933
  Additional Information 3:	4779
  Additional Information 4:	4779cbbbf708b212c0cecee30879567d

ok i have a basically same puzzle in another place in the map that uses the torches and it works without crashing anything...

its code is

Code: Select all

function portaduomo1open()
    if torch_holder_1:hasTorch() == false and
    torch_holder_2:hasTorch() == false and
	torch_holder_3:hasTorch() == false and
	torch_holder_4:hasTorch() == false
then    
    portaduomo1:open()
    else
        portaduomo1:close()
    end
end
any clue beside an editor bug/glitch?

Re: got a crash in the dungeon editor....

Posted: Mon Oct 08, 2012 11:28 pm
by azidahaka
sorry for the double post but i deleted the lua script that crashes and when i take one of those torches it crashes anyway :P

Re: got a crash in the dungeon editor....

Posted: Mon Oct 08, 2012 11:35 pm
by azidahaka
ok seems that the name i gave the lua script caused the crash O_o

Re: got a crash in the dungeon editor....

Posted: Tue Oct 09, 2012 12:43 am
by Komag
yeah, you need separate names for things like that

Re: got a crash in the dungeon editor....

Posted: Tue Oct 09, 2012 8:01 am
by azidahaka
i did have but it seems it hated to have opne in the name of it