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Re: Dungeon Editor Released!
Posted: Fri Oct 05, 2012 10:35 am
by theruler
Bek wrote:petri wrote:Guys, if you want to help us, please spread the word about the editor and the discount

Done.
Seconded.
Re: Dungeon Editor Released!
Posted: Fri Oct 05, 2012 12:06 pm
by Komag
That's awesome, that level you made for the website name, fully functional looks like!
Re: Dungeon Editor Released!
Posted: Fri Oct 05, 2012 3:32 pm
by theruler
Komag wrote:That's awesome, that level you made for the website name, fully functional looks like!
Indeed! Result of a 10 minute editor play!
Last room is the dot: you finish teleporting into a troll!

Re: Dungeon Editor Released!
Posted: Fri Oct 05, 2012 3:56 pm
by Darklord
I've been posting here and there, hopefully this should see a massive sales boost!
Daniel.
Re: Dungeon Editor Released!
Posted: Fri Oct 05, 2012 5:30 pm
by StingrayNine
I've found a bug which crashes the editor. Using the "repeat/until(condition)" lua-function crashed my editor. I'll just have to use a while-loop instead then i guess.
Re: Dungeon Editor Released!
Posted: Sun Oct 07, 2012 9:36 pm
by Ixnatifual
I use while to do all my loops anyway!
Re: Dungeon Editor Released!
Posted: Mon Oct 08, 2012 8:54 am
by petri
Repeat/until works fine unless of course you make an infinite loop. You can make infinitely loops with while too:
-- this gets stuck in infinite loop
while true do
print("har de har")
end
Re: Dungeon Editor Released!
Posted: Mon Oct 08, 2012 11:43 am
by Komag
Re: Dungeon Editor Released!
Posted: Mon Oct 08, 2012 7:57 pm
by ravenloft
Komag wrote:I don't know how it works on Nexus, but on Steam you go to the Community - Workshop - Grimrock, select mod, Subscribe to it, start Grimrock game, select Custom Dungeon, select mod.
mods on steam workshop works with gog version?
Re: Dungeon Editor Released!
Posted: Mon Oct 08, 2012 8:08 pm
by Komag
I'm not sure how that would be done, but maybe