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Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Tue Sep 09, 2014 12:51 pm
by TRANG
Stuck in sarumans gate maze.
i cant open the gate with blue gem, can you say me the number code?
Thanks

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Tue Sep 09, 2014 6:07 pm
by akroma222
TRANG
SpoilerShow
Order of levers - East (3)... South East (4).... South West (5).... West(6)
:)

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Tue Sep 09, 2014 7:22 pm
by TRANG
akroma222 wrote:TRANG
SpoilerShow
Order of levers - East (3)... South East (4).... South West (5).... West(6)
:)

Dont work.
I forget the gate with the box, can you say me?

Thanks again

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Wed Sep 10, 2014 7:08 am
by akroma222
TRANG,
are you sure?? I have just tested for the blue gem - it definitely works :)
For the wooden box -
SpoilerShow
Order of levers - South west (5).... North west (1) .... West (6) .... South west (5)
Akroma

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Wed Sep 10, 2014 12:27 pm
by TRANG
no works

i dont know what i have bad.

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Thu Sep 11, 2014 6:13 am
by akroma222
TRANG
Just try working from the numbers
Number 1 is the lever in the north west corner of the room (near Sarumans Library)
The work clockwise around the room to number 2 (in north east coner)
Keep going clockwise around the room, lever 3, lever 4 and so on...
Does this help?

Akroma

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Thu Sep 11, 2014 3:30 pm
by TRANG
Hi akroma222.

only works with steps 1,2,3
What the numbers I know, have the steps followed by the use parchment numbers.
1- 3656 worked
2- 1341 worked
3- 513

i have the key, the magic scroll and open the sarumans chamber, but from there I'm stuck.
Need the blue gem, can you give me a script console for a blue gem?

Thanks friend, this room makes me crazy

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Sat Sep 13, 2014 2:54 am
by TRANG
Your puzzles are going crazy, lol

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Sat Sep 13, 2014 3:13 am
by minmay
On line 1068 of headhunterScript,

Code: Select all

traitManager.addTrait(champion"aggressive", true)
needs to be changed to

Code: Select all

traitManager.addTrait(champion,"aggressive", true)

Re: [MOD] LABYRINTH OF LIES - TESTING for v3.5

Posted: Sun Sep 14, 2014 5:43 am
by minmay
Trying to destroy hatching spider eggs will result in a crash:

Code: Select all

mod_assets/scripts/deep_temple_objects.lua:307: attempt to index global 'eggScript' (a nil value)
stack traceback:
	mod_assets/scripts/deep_temple_objects.lua:307: in function 'onDie'
	[string "Blockage.lua"]: in function 'damage'
	[string "Combat.lua"]: in function 'damageTile'
	[string "BurstSpell.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk