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Drunk Effect

Posted: Sun Aug 02, 2015 7:37 pm
by Emera Nova
Any suggestions on how to create a "Drunk effect" Going to put in potions or something at a tavern that can get the party drunk. I was thinking a very slight camera shake would be a good starting place for it, not sure what else I'd need to put in to really give it the extra tang.

Re: Drunk Effect

Posted: Sun Aug 02, 2015 9:18 pm
by bongobeat
I think that the best thing is to create a custom screen effect (particle), that looks like drunk, then play it by consuming the potion/bottle/etc...

Code: Select all

		onUseItem = function(self, champion)
party.party:playScreenEffect("drunk_effect_screen")
		end,

Re: Drunk Effect

Posted: Sun Aug 02, 2015 9:25 pm
by Dr.Disaster
In addition you might want to consider other effects of being drunk i.e. lowered Accuracy.