Importing champions
Posted: Thu Feb 18, 2016 3:39 pm
Hi!
I always thought importing a party to play a mod would clear the undefined skills and traits from the previous mod. I just realized it did not work like that at all, but ideally it should. Worse, it seems to crash the game.
Is there any way to avoid this situation and update imported champions to fit the new mod when it inits ? With the functions given in the scripting reference for champion, I don't see any way to get a trait without knowing its name, and it would be exactly what is needed to remove the undefined ones...
I always thought importing a party to play a mod would clear the undefined skills and traits from the previous mod. I just realized it did not work like that at all, but ideally it should. Worse, it seems to crash the game.
Is there any way to avoid this situation and update imported champions to fit the new mod when it inits ? With the functions given in the scripting reference for champion, I don't see any way to get a trait without knowing its name, and it would be exactly what is needed to remove the undefined ones...