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Self-imposed challenges

Posted: Thu Mar 29, 2012 6:48 pm
by Jack Dandy
Due to the fact quicksaving-loading in PC games is a common feature, I like to put some "limiters" for my games.

For this game, I was wondering if it would make sense (Gameplay-wise) to only limit my saving for when I'm near those healing stones they talked about in the Kotaku preview.
In JRPGs, I always loved reaching that sweet save spot where I can save and recharge my health and MP, so I'll do the same here.

Any challenges you have in mind?

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 6:50 pm
by Alaric
Close your eyes and use the sound alone.

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 6:57 pm
by Sol_HSA
I'm *fairly* certain a pacifist run is impossible in this game (or this genre in general).. =)

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 7:10 pm
by Alaric
Even with 4 rogues? Is there stealth?

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 7:15 pm
by jfunk
Alaric wrote:Even with 4 rogues? Is there stealth?
I would think stealth skills wouldn't be too helpful against undead and giant spiders that probably superior/additional sensory abilities to your average human.

Not to mention all these damn 2-person wide corridors everywhere...who designed this place anyway?!?!

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 9:57 pm
by petri
jfunk wrote:Not to mention all these damn 2-person wide corridors everywhere...who designed this place anyway?!?!
Now that is an interesting question!

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 11:02 pm
by cokebottle
Achievement: Rumbly Tummy - "Complete the game without your characters ever eating anything."

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 11:21 pm
by Alaric
cokebottle wrote:Achievement: Rumbly Tummy - "Complete the game without your characters ever eating anything."
If people don't eat anything, then tend to die for some reason. This is proven by countless experiments conducted by various well-meaning governments and private individuals.

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 11:23 pm
by S0ny_B1ack
Well, i guess i'll wait to play the game, before i give myself any additional challanges ;)

Re: Self-imposed challenges

Posted: Thu Mar 29, 2012 11:32 pm
by Mameluk
I'm thinking about a full naked run - complete the game with all 4 members of the party (and possibly the player ;)) having no clothing at all!