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Traits

Posted: Mon Apr 02, 2012 4:35 pm
by Ash
I just want to now how are going to work the Traits, I noticed in the page number 7 of the manual that there is a "trait section" on the "character panel".

They work like in Fallout 1 or 2? in those games you have a list of traits and you can choose 2 of them. Are the traits capped by your race/class?

Thanks, and escuse me for my bad english

Re: Traits

Posted: Mon Apr 02, 2012 4:50 pm
by Darklord
Here's some info gathered from a video by ozmiz.
Traits:
Grimrock allows you to select one or more Traits that either raise an attribute, or bestows a resistance, or etc. Unknown how many more traits exist.

Aggressive:

Agile:
Your reflexes are exceptional
Dexterity +2

Athletic:

Aura:

Cold-Blooded:

Evasive:

Daemon Ancestor:
Your Great Grandfather had fiery eyes
Resist Fire +25

Fist Fighter:
You know how to survive tavern brawls
Attack Power +6 when unarmed

Head Hunter: (Minotaur)
Race Minotaur Required
Attack +3 for each skull carried (I will add here, - EPIC!!)

Healthy:
You are exceptionally healthy
Vitality +2

Natural Armor (Insectoid)

Poison Resistant

Skilled:

Strong Mind:

Tough:
There's probably more info out there in newer videos and such to. :)

Daniel.

Re: Traits

Posted: Mon Apr 02, 2012 4:54 pm
by nianu
wow headhunter looks awesome! this game is going to be so fun :)

Re: Traits

Posted: Mon Apr 02, 2012 5:05 pm
by Darklord
Yeah it's VERY cool, and there are at least
SpoilerShow
4
skulls in the game, hopefully more, either way it's a massive bonus for a Minotaur. :P

Daniel.

Re: Traits

Posted: Mon Apr 02, 2012 8:12 pm
by TΛPETRVE
The "Headhunter" skill sounds absolutely awesome. Damn, now I want an Aliens vs. Predator-based RPG :mrgreen: !

Re: Traits

Posted: Mon Apr 02, 2012 9:39 pm
by Ash
Thanks a lot Darklord that helped me a lot :)

The traits look really good in general, I like that you need to have a specific race in order to have certain traits

And yes, the headhunter trait looks awesome

Re: Traits

Posted: Mon Apr 02, 2012 10:10 pm
by jfunk
Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?

Re: Traits

Posted: Mon Apr 02, 2012 11:44 pm
by TΛPETRVE
jfunk wrote:Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?
Hell, if there's a way to brew skulls into healing potions, I'd gladly take 2 headhunting minotaurs :lol: .

Re: Traits

Posted: Tue Apr 03, 2012 5:27 am
by Spathi
Manual is not very complicated, but imho it spoils these games learning everything before you start.
For example the manual for Skyrim was too small, how to set hotkeys???, but something like this won't need it.

here is the link to the other post
viewtopic.php?f=3&t=80&p=842

Re: Traits

Posted: Tue Apr 03, 2012 10:12 am
by Darklord
jfunk wrote:Hmm, I question the sanity of anybody that doesn't take Headhunter with their Minotaur. How can you resist?
Heh I'll be taking it! I guess I wouldn't bother on every Minotaur if I had more than 1 though, as there's a limit to the number of skulls in the game.

Daniel.