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Doors for days
Posted: Thu Sep 13, 2012 1:07 am
by Fistchandeles
Putting more than one door next to each other within the editor causes some mesh clashing. Is there a way to stop this from happening?
Here's a pic:

And another:

Re: Doors for days
Posted: Thu Sep 13, 2012 1:18 am
by Lmaoboat
Only way I can think of is using secret doors with pillars between them
Re: Doors for days
Posted: Thu Sep 13, 2012 1:28 am
by Komag
Yeah, it's just not something they ever did in the game. You could have one be a door, the other a wall_grating
Re: Doors for days
Posted: Thu Sep 13, 2012 1:46 am
by Fistchandeles
Komag wrote:You could have one be a door, the other a wall_grating
I guess I could, but I really liked the arch look and I wanted all the doors to be able to open at once and I don't believe wall gratings do that.
Re: Doors for days
Posted: Thu Sep 13, 2012 2:02 am
by Komag
No, they don't open. In the original game they only time there were lots of doors that opened next to each other they were a row of secret doors that the goromorgs were behind. So you might be able to make a mod door that looks like a wall grate but works like a portcullis
Re: Doors for days
Posted: Thu Sep 13, 2012 6:39 am
by petri
For this to work you would need to remodel the archs yourselves. Or just use wall_gratings which can be placed side by side.