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Error Message

Posted: Tue Oct 02, 2012 11:42 pm
by LordGarth
Hello,

I get this error message just after my dungeon is loaded into the editor.


any ideas plz

I can open up a smaller dungeon

Maybe my dungeon is too big.

LordGarth

[string "DungeonEditor.lua"]:0: D3DError - Swap chain present failed: E_FAIL
stack traceback:
[C]: in function 'endRender'
[string "DungeonEditor.lua"]: in function 'update'
[string "Grimrock.lua"]: in main chunk

OS Version 6.1

OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586

Total memory: 3037 MB
Free memory: 434 MB

Display device 0:
Device name: \\.\DISPLAY1
Device string: Intel(R) G41 Express Chipset
State flags: 08000005

Display device 1:
Device name: \\.\DISPLAY2
Device string: Intel(R) G41 Express Chipset
State flags: 08000000

Display device 2:
Device name: \\.\DISPLAYV1
Device string: RDPDD Chained DD
State flags: 00000008

Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDP Encoder Mirror Driver
State flags: 00200008

Display device 4:
Device name: \\.\DISPLAYV3
Device string: RDP Reflector Display Driver
State flags: 00200008

Re: Error Message

Posted: Wed Oct 03, 2012 12:56 am
by JohnWordsworth
I expect this is one for the dev team to get back to you on tomorrow, but a couple things that you might try...

1. The obvious reboot?

2. Giving yourself more Virtual Memory withing windows. It could be that all the geometry is using up your RAM, which is probably shared by what looks to be an on-chip GFX setup.

3. Backup your dungeon before hand, but you could also try temporarily deleting a couple of floors from the dungeon lua file (the floors are mapped out there) to test if it is just that your dungeon is eating up all of your memory on load.

Re: Error Message

Posted: Wed Oct 03, 2012 6:35 pm
by LordGarth
I have increased virtual memory and it is now giving me a runtime error. I dont know if getting more ram would fix this or if the alotted load time needs to be extended.

If more ram would fix it alone. I would suggest 8 or more gig of ram.
:cry:

Thx,

LordGarth

Re: Error Message

Posted: Wed Oct 03, 2012 7:01 pm
by LordGarth
I can atleast load things into a smaller dungeon and test them to see if they work.

The Ice wallset that I have made is very cool hahahahahha pun intended.

LordGarth

Re: Error Message

Posted: Wed Oct 03, 2012 8:03 pm
by HaunterV
LordGarth wrote:I can atleast load things into a smaller dungeon and test them to see if they work.

The Ice wallset that I have made is very cool hahahahahha pun intended.

LordGarth

pics or it never happened.

Re: Error Message

Posted: Wed Oct 03, 2012 8:12 pm
by LordGarth
i need an easy way of pasting into this forum.

LG

Re: Error Message

Posted: Wed Oct 03, 2012 8:14 pm
by JohnWordsworth
I think many people here use http://imgur.com, or http://photobucket.com or some such service. I'd love to see your ice walls too! :)

Re: Error Message

Posted: Wed Oct 03, 2012 8:31 pm
by LordGarth

Re: Error Message

Posted: Wed Oct 03, 2012 8:38 pm
by LordGarth
it says that the Runtime terminated it in an unusual way.

Not sure how to fix this.

Maybe a new graphic card with its own memory and more ram. as long as it is not an timeout issue for how long it takes to load the dungeon.

LordGarth

Re: Error Message

Posted: Wed Oct 03, 2012 9:26 pm
by petri
If you're running out of memory (you can check the memory usage in Windows Task Manager btw.), it's possible that players of your mod will have the same problem. It's recommended that you use compression for textures (DXT1 for textures without transparency, most textures don't need transparency channel, and DXT5 for those textures that really need transparency channel) and use 1024x1024 texture size or smaller. Large uncompressed textures can easily take a HUGE amount of memory.

EDIT: how large is your mod_asset folder?