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Clone Cube

Posted: Wed Dec 05, 2012 8:31 pm
by Soaponarope
Is making a clone of the cube impossible? Whenever I place one it crashes the editor.

Actually is seems anything with a cube brain at all crashes the editor even if a new definition.

Re: Clone Cube

Posted: Wed Dec 05, 2012 8:39 pm
by JohnWordsworth
I think this has come up before as it's on the GrimWiki known problems list.

You should be able to use the original cube as is or define a new object using all of the cube's asset (defineObject instead of cloneObject).

Re: Clone Cube

Posted: Wed Dec 05, 2012 8:45 pm
by Soaponarope
Ah, I missed that known issues list. I was hoping for a new "creature" that uses the cube's method of "attacking". Looks like it can't be done. Define is the same issue.

Re: Clone Cube

Posted: Wed Dec 05, 2012 8:52 pm
by msyblade
Define the actual cube, instead of a new object? Lose the original but likely worth it. I know there are hardcoding issues with the cube all around, not sure if this is one of them.

Re: Clone Cube

Posted: Wed Dec 05, 2012 9:03 pm
by Soaponarope
Yea I tried that. Making a completely new monster definition with a cube brain crashes it. Also just to test, defining a new cube with another monster brain crashes. So not exactly sure where the issue stems from but just about anything cube related is crashing.

Re: Clone Cube

Posted: Thu Dec 06, 2012 12:46 am
by Komag
it's a mixed bag - some things you can keep, others you can't, depending on which way you go. I messed around with this a lot while working on re-making the full cube battle, ended up using blends of real cube and snail-cubes, very hack-ey but it's working!